446 lines
14 KiB
C++
446 lines
14 KiB
C++
// Matt Wells, copyright Nov 2000
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// . datagram send control slot
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// . UdpServer stores these things in an RdbTree
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#ifndef GB_UDPSLOT_H
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#define GB_UDPSLOT_H
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#include "UdpProtocol.h"
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#include "msgtype_t.h"
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#define SMALLDGRAMS
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// . we want to avoid the overhead of IP level fragmentation
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// . so for an MTU of 1500 we got 28 bytes overhead (IP and UDP headers)
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// . later we can try large DGRAM_SIZE values to see if faster
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#ifdef SMALLDGRAMS
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// newspaperarchive machines need this smaller size
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#define DGRAM_SIZE (1500-28-10)
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#else
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// . let's see if smaller dgrams fix the ping spike problem on gk0c
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// . this is in addition to lower the ack windows from 12 to 4
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#define DGRAM_SIZE 16400
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#endif
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// . the 45k dgram doesn't travel well over the internet, and javier needs
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// to do that for the "interface client" code
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#define DGRAM_SIZE_INTERNET (1500-28-10)
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// . kernel 2.6.8.1 does not like big dgram sizes for loopback
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// . can not go above the MTU for the lo device in ifconfig -a
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#define DGRAM_SIZE_LB (16400)
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// the max of all dgram sizes, of DGRAM_SIZE and of DGRAM_SIZE_LB
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#define DGRAM_SIZE_CEILING (30*1492)
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// . and for the dns
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// . a host was coring because the dgram it got back was bigger than this
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// so i upped from 2000 to 2800. the dns dgram reply it got was 2646 bytes
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#define DGRAM_SIZE_DNS (2800)
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// . we keep bit counts for every dgram, not just those in a window now
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// . therefore, we limit by this for the time being
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// . now allow for up to a trunc limit of 1 million --> 7 Megabytes
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// . when compiling for Chris or Mark, use the 60M max msg size
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// . newspaper archive has s0=20000000 which is up to 180MB termlists!
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// . newspaper archive was hitting the wall at 600MB so i upped to 900MB, the
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// downside is that it uses more memory per UdpSlot
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// raised from 50MB to 80MB so Msg13 compression proxy can send back big replies > 5MB
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#define MAX_DGRAMS (((80*1024*1024) / DGRAM_SIZE) + 1)
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#define MAX_ABSDOCLEN ((MAX_DGRAMS * DGRAM_SIZE)-50000)
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// . the max size of an incoming request for a hot udp server
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// . we cannot call malloc so it must fit in here
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// . now we need tens of thousands of udp slots, so keep this small
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#define SHORTSENDBUFFERSIZE (250)
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class Host;
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class UdpSlot {
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// this will help to hide more of UdpSlot implementation from the rest of the codebase
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friend class UdpServer;
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public:
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int32_t getNumDgramsRead() const { return m_readBitsOn; }
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int32_t getNumDgramsSent() const { return m_sentBitsOn; }
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int32_t getNumAcksRead() const { return m_readAckBitsOn; }
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int32_t getNumAcksSent() const { return m_sentAckBitsOn; }
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msg_type_t getMsgType() const { return m_msgType; }
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// what is our niceness level?
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int32_t getNiceness() const { return m_niceness; }
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char getConvertedNiceness() const { return m_convertedNiceness; }
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bool hasCallback() const { return (m_callback); }
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int32_t getTransId() const { return m_transId; }
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uint32_t getIp() const { return m_ip; }
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uint16_t getPort() const { return m_port; }
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int32_t getHostId() const { return m_hostId; }
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int64_t getTimeout() const { return m_timeout; }
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int32_t getResendTime() const { return m_resendTime; }
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char getResendCount() const { return m_resendCount; }
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int32_t getErrno() const { return m_errno; }
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int32_t getDatagramsToSend() const { return m_dgramsToSend; }
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int32_t getDatagramsToRead() const { return m_dgramsToRead; }
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int64_t getStartTime() const { return m_startTime; }
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int64_t getFirstSendTime() const { return m_firstSendTime; }
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int64_t getLastReadTime() const { return m_lastReadTime; }
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int64_t getLastSendTime() const { return m_lastSendTime; }
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bool hasCalledHandler() const { return m_calledHandler; }
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bool hasCalledCallback() const { return m_calledCallback; }
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bool isIncoming() const { return (m_slotStatus == slot_status_incoming); }
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bool isOutgoing() const { return (m_slotStatus == slot_status_outgoing); }
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const char* getExtraInfo() const { return m_extraInfo; }
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// a ptr to the Host class for shotgun info
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Host *m_host;
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// . transmission-related variables
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// . send/ack times are when they were put on the udp stack by sendto()
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// and may not be the time they were actually sent
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char *m_sendBuf;
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int32_t m_sendBufSize;
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char *m_sendBufAlloc;
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int32_t m_sendBufAllocSize;
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// reception-related variables
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char *m_readBuf; // store recv'd msg in here.
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int32_t m_readBufSize; // w/o the dgram headers.
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int32_t m_readBufMaxSize;
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protected: //actually private but UdpServer references it.
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// set the UdpSlot's protocol, endpoint info, transId, timeout
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void connect(UdpProtocol *proto, sockaddr_in *endPoint, Host *host, int32_t hostId, int32_t transId,
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int64_t timeout, int64_t now, int32_t niceness);
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// same as above
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void connect(UdpProtocol *proto, uint32_t ip, uint16_t port, Host *host, int32_t hostId, int32_t transId,
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int64_t timeout, int64_t now, int32_t niceness);
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// reset the slot if ip/port has changed
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void resetConnect();
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// . set up this slot for a send (call after connect() above)
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// . returns false and sets errno on error
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// . use a backoff of -1 for the default
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bool sendSetup(char *msg, int32_t msgSize, char *alloc, int32_t allocSize, msg_type_t msgType, int64_t now,
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void *state, void (*callback)(void *state, class UdpSlot *), int32_t niceness, const char* extraInfo = NULL);
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// . send a datagram from this slot on "sock" (call after sendSetup())
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// . returns -2 if nothing to send, -1 on error, 0 if blocked,
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// 1 if sent something
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int32_t sendDatagramOrAck(int sock, bool allowResends, int64_t now);
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// . returns false and sets errno on error, true otherwise
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// . tries to send ACK on "sock" if we read a dgram
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// . tries to send a dgram if we read an ACK
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// . sets *discard to true if caller should discard the dgram
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bool readDatagramOrAck(const void *buf, int32_t numRead, int64_t now);
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// . will reset to send() will start sending at the first unacked dgram
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// . if "reset" is true then will resend ALL dgrams
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void prepareForResend(int64_t now, bool resendAll);
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// this does not include ACKs to read
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bool isDoneReading() {
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if (m_dgramsToRead == 0) {
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return false;
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}
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if (hasDgramsToRead()) {
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return false;
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}
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return true;
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}
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// this does not include ACKs to send
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bool isDoneSending() {
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if (m_dgramsToSend == 0) {
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return false;
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}
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if (hasDgramsToSend()) {
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return false;
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}
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return true;
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}
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bool isTransactionComplete() {
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if (!isDoneReading()) {
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return false;
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}
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if (!isDoneSending()) {
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return false;
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}
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if (hasAcksToRead()) {
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return false;
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}
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if (hasAcksToSend()) {
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return false;
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}
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return true;
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}
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// . for sending purposes, the max scoring UdpSlot sends first
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// . return < 0 if nothing to send
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int32_t getScore ( int64_t now ) const;
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// call this callback on timout,error or transaction completion.
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// pass it a ptr to ourselves. It returns true if WE should delete
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// the UdpSlot. Otherwise, it must deleted later by a callback that
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// records all the slots in a list so no one forgets them.
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// Typically, you should just have your callback here return true
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// so you don't have to call deleteSlot(slot) and don't have to
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// worry about wasting memory.
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void (*m_callback )(void *state, class UdpSlot *slot);
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// this callback is used for letting caller know when his reply has
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// been sent (it's kinda a hack)
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void (*m_callback2 )(void *state, class UdpSlot *slot);
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// . save a POINTER to caller's state;
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// . caller must ensure it's not on the stack
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void *m_state;
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uint32_t m_ip; // the endpoint host's address
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uint16_t m_port; // the endpoint host's address
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int64_t m_timeout; // deltaT in milliseconds
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int32_t m_errno; // anything go wrong? 0 means ok.
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int32_t m_localErrno; // are we sending back an error reply?
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// the counts of lit bits for the bits above
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int32_t m_readBitsOn;
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int32_t m_sentBitsOn;
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int32_t m_readAckBitsOn;
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int32_t m_sentAckBitsOn;
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// when the request/reply was read, we set this to the current time so
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// we can measure how long it sits in the queue until the handler
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// or callback is called
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int64_t m_queuedTime;
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// last times of a read/send on this slot in milliseconds since epoch
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int64_t m_lastReadTime;
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int64_t m_lastSendTime;
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// remember our niceness level
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int32_t m_niceness;
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// did we call the handler for this?
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bool m_calledHandler;
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bool m_calledCallback;
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// and for doubly linked list of callback candidates
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UdpSlot *m_callbackListNext;
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UdpSlot *m_callbackListPrev;
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char m_convertedNiceness;
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// additional information which could be useful for statistics (specific to msgtype)
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char m_extraInfo[64];
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private:
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// . send an ACK
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// . returns -2 if nothing to send, -1 on error, 0 if blocked,
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// 1 if sent something
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// . should only be called by sendDatagramOrAck() above
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int32_t sendPlainAck(int sock, int64_t now) {
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return sendAck(sock, now, -1, -2, false);
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}
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int32_t sendCancelAck(int sock, int64_t now, int32_t dgramNum) {
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return sendAck(sock, now, dgramNum, 1, true);
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}
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int32_t sendAck(int sock, int64_t now, int32_t dgramNum, int32_t weInitiated, bool cancelTrans);
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// . or by readDataGramOrAck() to read a faked ack for protocols that
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// don't use ACKs
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void readAck(int32_t dgramNum, int64_t now);
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// reset/set m_resendTime based on m_resendCount
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void setResendTime();
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// . returns false and sets errno on error
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// . like sendSetup() but setting up for reading
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// . called when an incoming request arrives
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// . we create a new UdpSlot and call this to handle the request
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bool makeReadBuf(int32_t msgSize, int32_t numDgrams);
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bool hasDgramsToRead() const {
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return (m_readBitsOn < m_dgramsToRead);
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}
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bool hasDgramsToSend() const {
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return (m_sentBitsOn < m_dgramsToSend);
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}
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bool hasAcksToSend() {
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if (!m_proto->useAcks()) {
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return false;
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}
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return (m_sentAckBitsOn < m_dgramsToRead);
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}
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bool hasAcksToRead() {
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if (!m_proto->useAcks()) {
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return false;
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}
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return (m_readAckBitsOn < m_dgramsToSend);
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}
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// . for internal use
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// . set a window bit
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void setBit(int32_t dgramNum, unsigned char *bits) {
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// lazy initialize,since initializing all bits is too expensive
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while (dgramNum >= m_numBitsInitialized) {
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m_sentBits2[m_numBitsInitialized >> 3] = 0;
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m_readBits2[m_numBitsInitialized >> 3] = 0;
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m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
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m_readAckBits2[m_numBitsInitialized >> 3] = 0;
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m_numBitsInitialized += 8;
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}
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bits[dgramNum >> 3] |= (1 << (dgramNum & 0x07));
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}
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// clear a window bit
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void clrBit(int32_t dgramNum, unsigned char *bits) {
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// lazy initialize,since initializing all bits is too expensive
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while (dgramNum >= m_numBitsInitialized) {
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m_sentBits2[m_numBitsInitialized >> 3] = 0;
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m_readBits2[m_numBitsInitialized >> 3] = 0;
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m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
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m_readAckBits2[m_numBitsInitialized >> 3] = 0;
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m_numBitsInitialized += 8;
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}
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bits[dgramNum >> 3] &= ~(1 << (dgramNum & 0x07));
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}
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// get value of a window bit
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bool isOn(int32_t dgramNum, unsigned char *bits) {
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// lazy initialize,since initializing all bits is too expensive
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while (dgramNum >= m_numBitsInitialized) {
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m_sentBits2[m_numBitsInitialized >> 3] = 0;
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m_readBits2[m_numBitsInitialized >> 3] = 0;
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m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
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m_readAckBits2[m_numBitsInitialized >> 3] = 0;
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m_numBitsInitialized += 8;
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}
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return bits[dgramNum >> 3] & (1 << (dgramNum & 0x07));
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}
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// . get the first lit bit position after bit #i
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// . returns numBits if no bits AFTER i are lit
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int32_t getNextLitBit(int32_t i, unsigned char *bits, int32_t numBits) {
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for (int32_t j = i + 1; j < numBits; j++) {
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if (isOn(j, bits)) {
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return j;
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}
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}
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return numBits;
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}
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// . get the first unlit bit position after bit #i
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// . returns numBits if no bits AFTER i are unlit
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int32_t getNextUnlitBit(int32_t i, unsigned char *bits, int32_t numBits) {
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for (int32_t j = i + 1; j < numBits; j++) {
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if (!isOn(j, bits)) {
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return j;
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}
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}
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return numBits;
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}
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void fixSlot();
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int32_t m_transId; // unique transaction ID (like socket fd)
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int32_t m_hostId; // the endpoint host's hostId in hostmap
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msg_type_t m_msgType; // i like to use this for class routing
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UdpProtocol *m_proto;
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// keep track of the next in line to send
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int32_t m_nextToSend;
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int32_t m_firstUnlitSentAckBit;
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// . this is bigger for loopback sends/reads
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// . we set it just low enough to avoid IP layer fragmentation
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int32_t m_maxDgramSize;
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int32_t m_resendTime; // resend after this (in ms)
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char m_resendCount; // how many times we've tried to resend
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int32_t m_dgramsToSend;
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int32_t m_dgramsToRead; // closely related to m_bytesToRead.
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// . birth time of the udpslot
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// . m_sendTimes are relative to this
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int64_t m_startTime;
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// these are for measuring bps (bandwidth) for g_stats
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int64_t m_firstSendTime;
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// now caller can decide initial backoff, doubles each time no ack rcvd
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int16_t m_backoff;
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// don't wait longer than this, however
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int16_t m_maxWait;
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// save cpu by not having to call memset() on m_sentBits et al
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int32_t m_numBitsInitialized;
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// memset clears from here and above. so put anything that needs to
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// be set to zero above this line.
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// . i've discarded the window since msg size is limited
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// . this way is faster
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// . these bits determine what dgrams we've sent/read/sentAck/readAck
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unsigned char m_sentBits2 [ (MAX_DGRAMS / 8) + 1 ];
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unsigned char m_readBits2 [ (MAX_DGRAMS / 8) + 1 ];
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unsigned char m_sentAckBits2 [ (MAX_DGRAMS / 8) + 1 ];
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unsigned char m_readAckBits2 [ (MAX_DGRAMS / 8) + 1 ];
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char m_preferEth;
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protected:
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// we keep the unused slots in a linked list in UdpServer
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UdpSlot *m_availableListNext;
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// and for doubly linked list of used slots
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UdpSlot *m_activeListNext;
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UdpSlot *m_activeListPrev;
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// store the key so when returning slot we can remove from hash table
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key96_t m_key;
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char m_maxResends;
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enum SlotStatus {
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slot_status_unused,
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slot_status_incoming,
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slot_status_outgoing
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} m_slotStatus;
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public:
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// In some places allocating a buffer for sendign is inconvenient, especially for realyl short replies.
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// Those places can use this buffer
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char m_shortSendBuffer[SHORTSENDBUFFERSIZE];
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};
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extern int32_t g_cancelAcksSent;
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extern int32_t g_cancelAcksRead;
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#endif // GB_UDPSLOT_H
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