be9840d1c0
Threads were being created and destroyed which can be expensive. The thread-per-job model has been changed to a job scheduler that manages the job queues and threads in pools. The submission of a job now specifies start/finish routines, state, and as precisely what kind of job it is. The job scheduler then takes care of the rest. it is hidden how many queues and pools there are.
84 lines
1.7 KiB
C++
84 lines
1.7 KiB
C++
#include "JobScheduler.h"
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#include "Conf.h"
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#include "Mem.h"
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#include "BigFile.h"
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#include <assert.h>
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#include <stdio.h>
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#include <time.h>
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#include <pthread.h>
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static void msleep(int msecs) {
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struct timespec ts;
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ts.tv_sec = msecs/1000;
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ts.tv_nsec = (msecs%1000)*1000000;
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nanosleep(&ts,NULL);
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}
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static bool job_a_started=false;
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static void start_routine_a(void *) {
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job_a_started = true;
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msleep(200);
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}
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static bool job_b_started=false;
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static void start_routine_b(void *) {
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job_b_started = true;
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}
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static bool job_c_started=false;
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static void start_routine_c(void *) {
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job_c_started = true;
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msleep(200);
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}
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static void finish_routine(void *, job_exit_t) {
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}
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int main(void) {
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g_conf.m_maxMem = 1000000000LL;
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g_mem.m_memtablesize = 8194*1024;
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g_mem.init();
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//verify that job priorities/niceness work
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{
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JobScheduler js;
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js.initialize(1,1,1);
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js.submit(start_routine_a,
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finish_routine,
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NULL, //state
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thread_type_query_intersect,
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0, //priority/niceness
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0 //start_deadline
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);
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js.submit(start_routine_b,
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finish_routine,
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NULL, //state
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thread_type_query_intersect,
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17, //priority/niceness
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0 //start_deadline
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);
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js.submit(start_routine_c,
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finish_routine,
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NULL, //state
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thread_type_query_intersect,
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0, //priority/niceness
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0 //start_deadline
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);
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msleep(50);
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assert(job_a_started);
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assert(!job_b_started);
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assert(!job_c_started);
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msleep(200);
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assert(job_a_started);
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assert(!job_b_started);
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assert(job_c_started);
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msleep(200);
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assert(job_b_started);
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js.cleanup_finished_jobs();
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js.finalize();
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}
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printf("success\n");
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return 0;
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}
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