QuelSolaar/vs_node_particle.c

83 lines
2.3 KiB
C

/*
* $Id: vs_node_particle.c 4533 2008-08-11 15:00:51Z jiri $
*
* ***** BEGIN BSD LICENSE BLOCK *****
*
* Copyright (c) 2005-2008, The Uni-Verse Consortium.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** END BSD LICENSE BLOCK *****
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "v_cmd_gen.h"
#if !defined V_GENERATE_FUNC_MODE
#include "verse.h"
#include "vs_server.h"
/*
typedef struct {
VSNodeHead head;
} VSNodeObject;
VSNodeObject *vs_o_create_node(unsigned int owner)
{
VSNodeObject *node;
node = malloc(sizeof *node);
create_node_head(&node->head, name, owner);
vs_add_new_node(&node->head, V_NT_OBJECT);
return node;
}
void vs_o_destroy_node(VSNodeObject *node)
{
destroy_node_head(&node->head);
free(node);
}
void vs_o_subscribe(VSNodeObject *node)
{
}
static void callback_send_o_unsubscribe(void *user, VNodeID node_id)
{
VSNodeObject *node;
node = (VSNodeObject *)vs_get_node(node_id);
if(node == NULL)
return;
vs_remove_subscriptor(node->head.subscribers);
}
void vs_o_callback_init(void)
{
}
*/
#endif