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mirror of https://github.com/ThrowTheSwitch/Unity synced 2025-06-01 03:59:32 -04:00

Force moving double delta logic to local function

This commit is contained in:
AJIOB 2022-11-28 20:09:06 +03:00
parent 7d2a927082
commit 0963e20d0b

@ -894,14 +894,13 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff) \
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \
if (UNITY_NAN_CHECK) return 1; \
(diff) = (actual) - (expected); \
if ((diff) < 0) (diff) = -(diff); \
if ((delta0) < 0) (delta0) = -(delta0); \
if ((delta1) < 0) (delta1) = -(delta1); \
return !(isnan(diff) || isinf(diff) || ((diff) > ((delta0) + (delta1))))
if ((delta) < 0) (delta) = -(delta); \
return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_NAN_NOT_EQUAL_NAN
#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
@ -923,10 +922,10 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
/*-----------------------------------------------*/
static int UnityFloatsWithin(UNITY_FLOAT delta0, UNITY_FLOAT delta1, UNITY_FLOAT expected, UNITY_FLOAT actual)
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
UNITY_FLOAT diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff);
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
/*-----------------------------------------------*/
@ -941,6 +940,8 @@ void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
UNITY_FLOAT in_delta = delta;
UNITY_FLOAT current_element_delta = delta;
RETURN_IF_FAIL_OR_IGNORE;
@ -963,9 +964,23 @@ void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
UNITY_FAIL_AND_BAIL;
}
/* fix delta sign if need */
if (in_delta < 0)
{
in_delta = -in_delta;
}
while (elements--)
{
if (!UnityFloatsWithin(delta, *ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION;
if (current_element_delta < 0)
{
/* fix delta sign for correct calculations */
current_element_delta = -current_element_delta;
}
if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
@ -992,7 +1007,7 @@ void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityFloatsWithin(delta, (UNITY_FLOAT)0, expected, actual))
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
@ -1010,7 +1025,7 @@ void UnityAssertFloatsNotWithin(const UNITY_FLOAT delta,
{
RETURN_IF_FAIL_OR_IGNORE;
if (UnityFloatsWithin(delta, (UNITY_FLOAT)0, expected, actual))
if (UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
@ -1039,7 +1054,7 @@ void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold,
if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
if ((compare & UNITY_EQUAL_TO) && UnityFloatsWithin((UNITY_FLOAT)0, threshold * UNITY_FLOAT_PRECISION, threshold, actual)) { failed = 0; }
if ((compare & UNITY_EQUAL_TO) && UnityFloatsWithin(threshold * UNITY_FLOAT_PRECISION, threshold, actual)) { failed = 0; }
if (failed)
{
@ -1123,10 +1138,10 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(UNITY_DOUBLE delta0, UNITY_DOUBLE delta1, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
{
UNITY_DOUBLE diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff);
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
/*-----------------------------------------------*/
@ -1141,6 +1156,8 @@ void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
UNITY_UINT32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
UNITY_DOUBLE in_delta = delta;
UNITY_DOUBLE current_element_delta = delta;
RETURN_IF_FAIL_OR_IGNORE;
@ -1163,9 +1180,23 @@ void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
UNITY_FAIL_AND_BAIL;
}
/* fix delta sign if need */
if (in_delta < 0)
{
in_delta = -in_delta;
}
while (elements--)
{
if (!UnityDoublesWithin(delta, *ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION;
if (current_element_delta < 0)
{
/* fix delta sign for correct calculations */
current_element_delta = -current_element_delta;
}
if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
@ -1191,7 +1222,7 @@ void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
{
RETURN_IF_FAIL_OR_IGNORE;
if (!UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
@ -1209,7 +1240,7 @@ void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta,
{
RETURN_IF_FAIL_OR_IGNORE;
if (UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
if (UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
@ -1238,7 +1269,7 @@ void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,
if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin((UNITY_DOUBLE)0, threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin(threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
if (failed)
{