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https://github.com/ThrowTheSwitch/Unity
synced 2025-06-01 03:59:32 -04:00
Force moving double delta logic to local function
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parent
7d2a927082
commit
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63
src/unity.c
63
src/unity.c
@ -894,14 +894,13 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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/*-----------------------------------------------*/
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#ifndef UNITY_EXCLUDE_FLOAT
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/* Wrap this define in a function with variable types as float or double */
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#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff) \
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#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
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if (isinf(expected) && isinf(actual) && (((expected) < 0) == ((actual) < 0))) return 1; \
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if (UNITY_NAN_CHECK) return 1; \
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(diff) = (actual) - (expected); \
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if ((diff) < 0) (diff) = -(diff); \
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if ((delta0) < 0) (delta0) = -(delta0); \
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if ((delta1) < 0) (delta1) = -(delta1); \
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return !(isnan(diff) || isinf(diff) || ((diff) > ((delta0) + (delta1))))
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if ((delta) < 0) (delta) = -(delta); \
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return !(isnan(diff) || isinf(diff) || ((diff) > (delta)))
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/* This first part of this condition will catch any NaN or Infinite values */
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#ifndef UNITY_NAN_NOT_EQUAL_NAN
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#define UNITY_NAN_CHECK isnan(expected) && isnan(actual)
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@ -923,10 +922,10 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
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/*-----------------------------------------------*/
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static int UnityFloatsWithin(UNITY_FLOAT delta0, UNITY_FLOAT delta1, UNITY_FLOAT expected, UNITY_FLOAT actual)
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static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
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{
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UNITY_FLOAT diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff);
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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/*-----------------------------------------------*/
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@ -941,6 +940,8 @@ void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
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UNITY_UINT32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
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UNITY_FLOAT in_delta = delta;
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UNITY_FLOAT current_element_delta = delta;
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RETURN_IF_FAIL_OR_IGNORE;
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@ -963,9 +964,23 @@ void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
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UNITY_FAIL_AND_BAIL;
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}
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/* fix delta sign if need */
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if (in_delta < 0)
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{
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in_delta = -in_delta;
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}
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while (elements--)
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{
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if (!UnityFloatsWithin(delta, *ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
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current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION;
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if (current_element_delta < 0)
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{
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/* fix delta sign for correct calculations */
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current_element_delta = -current_element_delta;
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}
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if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -992,7 +1007,7 @@ void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
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RETURN_IF_FAIL_OR_IGNORE;
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if (!UnityFloatsWithin(delta, (UNITY_FLOAT)0, expected, actual))
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if (!UnityFloatsWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
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@ -1010,7 +1025,7 @@ void UnityAssertFloatsNotWithin(const UNITY_FLOAT delta,
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{
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RETURN_IF_FAIL_OR_IGNORE;
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if (UnityFloatsWithin(delta, (UNITY_FLOAT)0, expected, actual))
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if (UnityFloatsWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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@ -1039,7 +1054,7 @@ void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold,
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if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
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if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
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if ((compare & UNITY_EQUAL_TO) && UnityFloatsWithin((UNITY_FLOAT)0, threshold * UNITY_FLOAT_PRECISION, threshold, actual)) { failed = 0; }
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if ((compare & UNITY_EQUAL_TO) && UnityFloatsWithin(threshold * UNITY_FLOAT_PRECISION, threshold, actual)) { failed = 0; }
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if (failed)
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{
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@ -1123,10 +1138,10 @@ void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
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/*-----------------------------------------------*/
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#ifndef UNITY_EXCLUDE_DOUBLE
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static int UnityDoublesWithin(UNITY_DOUBLE delta0, UNITY_DOUBLE delta1, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
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static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual)
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{
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UNITY_DOUBLE diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta0, delta1, expected, actual, diff);
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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/*-----------------------------------------------*/
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@ -1141,6 +1156,8 @@ void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
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UNITY_UINT32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
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UNITY_DOUBLE in_delta = delta;
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UNITY_DOUBLE current_element_delta = delta;
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RETURN_IF_FAIL_OR_IGNORE;
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@ -1163,9 +1180,23 @@ void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
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UNITY_FAIL_AND_BAIL;
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}
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/* fix delta sign if need */
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if (in_delta < 0)
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{
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in_delta = -in_delta;
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}
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while (elements--)
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{
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if (!UnityDoublesWithin(delta, *ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
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current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION;
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if (current_element_delta < 0)
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{
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/* fix delta sign for correct calculations */
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current_element_delta = -current_element_delta;
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}
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if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -1191,7 +1222,7 @@ void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
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{
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RETURN_IF_FAIL_OR_IGNORE;
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if (!UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
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if (!UnityDoublesWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
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@ -1209,7 +1240,7 @@ void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta,
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{
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RETURN_IF_FAIL_OR_IGNORE;
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if (UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
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if (UnityDoublesWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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@ -1238,7 +1269,7 @@ void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,
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if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
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if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
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if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin((UNITY_DOUBLE)0, threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
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if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin(threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
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if (failed)
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{
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