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https://github.com/ThrowTheSwitch/Unity
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Merge pull request #177 from jsalling/refactor/unreachable
Fix unreachable code in Unity on fully covered switch statements
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commit
64d98f240a
@ -35,6 +35,7 @@ const char UnityStrInf[] = "Infinity";
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const char UnityStrNegInf[] = "Negative Infinity";
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const char UnityStrNaN[] = "NaN";
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const char UnityStrDet[] = "Determinate";
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const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
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const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
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const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
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const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
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@ -775,6 +776,8 @@ void UnityAssertFloatSpecial(const _UF actual,
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break;
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default:
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trait_index = 0;
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trait_names[0] = UnityStrInvalidFloatTrait;
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break;
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}
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@ -905,7 +908,7 @@ void UnityAssertDoubleSpecial(const _UD actual,
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
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_U_SINT should_be_trait = ((_U_SINT)style & 1);
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_U_SINT is_trait = !should_be_trait;
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_U_SINT trait_index = style >> 1;
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_U_SINT trait_index = (_U_SINT)(style >> 1);
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UNITY_SKIP_EXECUTION;
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@ -938,6 +941,8 @@ void UnityAssertDoubleSpecial(const _UD actual,
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break;
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default:
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trait_index = 0;
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trait_names[0] = UnityStrInvalidFloatTrait;
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break;
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}
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@ -396,7 +396,8 @@ typedef enum _UNITY_FLOAT_TRAIT_T
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UNITY_FLOAT_IS_NOT_NAN,
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UNITY_FLOAT_IS_NAN,
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UNITY_FLOAT_IS_NOT_DET,
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UNITY_FLOAT_IS_DET
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UNITY_FLOAT_IS_DET,
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UNITY_FLOAT_INVALID_TRAIT
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} UNITY_FLOAT_TRAIT_T;
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#endif
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@ -28,6 +28,9 @@ coverage: $(BUILD_DIR)/testunityRunner.c
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uncovered:
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grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
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test: CFLAGS += -Wbad-function-cast -Wcast-qual -Wconversion -Wformat=2 -Wold-style-definition \
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-Wpointer-arith -Wshadow -Wstrict-overflow=5 -Wstrict-prototypes -Wswitch-default -Wundef \
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-Wunreachable-code -Wunused -fstrict-aliasing
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test: $(BUILD_DIR)/testunityRunner.c
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$(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC) -o $(TARGET)
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./$(TARGET)
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@ -2978,6 +2978,18 @@ void testFloatIsNotDeterminate2(void)
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#endif
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}
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void testFloatTraitFailsOnInvalidTrait(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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UnityAssertFloatSpecial(1.0f, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
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VERIFY_FAILS_END
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#endif
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}
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void testEqualFloatArrays(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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@ -3483,6 +3495,17 @@ void testDoubleIsNotDeterminate2(void)
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#endif
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}
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void testDoubleTraitFailsOnInvalidTrait(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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UnityAssertDoubleSpecial(1.0, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
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VERIFY_FAILS_END
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#endif
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}
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void testEqualDoubleArrays(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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