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mirror of https://github.com/ThrowTheSwitch/Unity synced 2025-05-25 02:49:34 -04:00

Merge pull request from jsalling/feature/simplify-testunity-output

Suppress output of FAIL messages that are expected during testing Unity itself. (This one makes me so happy! Thanks!)
This commit is contained in:
Mark VanderVoord 2016-09-02 09:10:05 -04:00 committed by GitHub
commit 68a43b8fe3

@ -19,11 +19,13 @@ static const _UD d_zero = 0.0;
#endif
#define EXPECT_ABORT_BEGIN \
startPutcharSpy(); \
if (TEST_PROTECT()) \
{
#define VERIFY_FAILS_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of failure message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
@ -36,6 +38,7 @@ static const _UD d_zero = 0.0;
#define VERIFY_IGNORES_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of ignore message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1; \
Unity.CurrentTestIgnored = 0; \
if (Unity.CurrentTestFailed == 1) { \
@ -47,6 +50,11 @@ static const _UD d_zero = 0.0;
UNITY_OUTPUT_CHAR('\n'); \
}
void startPutcharSpy(void);
void endPutcharSpy(void);
char* getBufferPutcharSpy(void);
void putcharSpy(int c);
static int SetToOneToFailInTearDown;
static int SetToOneMeanWeAlreadyCheckedThisGuy;