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https://github.com/ThrowTheSwitch/Unity
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Merge pull request #82 from gageas/master
Declare local variables before UNITY_SKIP_EXECUTION.
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commit
df3fe0c3f0
@ -643,13 +643,13 @@ void UnityAssertFloatSpecial(const _UF actual,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_TRAIT_T style)
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{
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UNITY_SKIP_EXECUTION;
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
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_U_SINT should_be_trait = ((_U_SINT)style & 1);
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_U_SINT is_trait = !should_be_trait;
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_U_SINT trait_index = style >> 1;
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UNITY_SKIP_EXECUTION;
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switch(style)
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{
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//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
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@ -803,13 +803,13 @@ void UnityAssertDoubleSpecial(const _UD actual,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_TRAIT_T style)
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{
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UNITY_SKIP_EXECUTION;
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const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
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_U_SINT should_be_trait = ((_U_SINT)style & 1);
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_U_SINT is_trait = !should_be_trait;
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_U_SINT trait_index = style >> 1;
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UNITY_SKIP_EXECUTION;
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switch(style)
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{
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//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
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