Unity/test/tests/test_unity_core.c
Mark VanderVoord 1a29024cc7 It's a New Year
2025-01-01 11:46:30 -05:00

376 lines
8.7 KiB
C

/* =========================================================================
Unity - A Test Framework for C
ThrowTheSwitch.org
Copyright (c) 2007-25 Mike Karlesky, Mark VanderVoord, & Greg Williams
SPDX-License-Identifier: MIT
========================================================================= */
#include "unity.h"
#define TEST_INSTANCES
#include "self_assessment_utils.h"
static int SetToOneToFailInTearDown;
static int SetToOneMeanWeAlreadyCheckedThisGuy;
void setUp(void)
{
SetToOneToFailInTearDown = 0;
SetToOneMeanWeAlreadyCheckedThisGuy = 0;
}
void tearDown(void)
{
endPutcharSpy(); /* Stop suppressing test output */
if (SetToOneToFailInTearDown == 1)
{
/* These will be skipped internally if already failed/ignored */
TEST_FAIL_MESSAGE("<= Failed in tearDown");
TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
}
if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
{
UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
UNITY_OUTPUT_CHAR('\n');
}
}
void testUnitySizeInitializationReminder(void)
{
/* This test ensures that sizeof(struct UNITY_STORAGE_T) doesn't change. If this
* test breaks, go look at the initialization of the Unity global variable
* in unity.c and make sure we're filling in the proper fields. */
const char* message = "Unexpected size for UNITY_STORAGE_T struct. Please check that "
"the initialization of the Unity symbol in unity.c is "
"still correct.";
/* Define a structure with all the same fields as `struct UNITY_STORAGE_T`. */
#ifdef UNITY_EXCLUDE_DETAILS
struct {
const char* TestFile;
const char* CurrentTestName;
UNITY_LINE_TYPE CurrentTestLineNumber;
UNITY_COUNTER_TYPE NumberOfTests;
UNITY_COUNTER_TYPE TestFailures;
UNITY_COUNTER_TYPE TestIgnores;
UNITY_COUNTER_TYPE CurrentTestFailed;
UNITY_COUNTER_TYPE CurrentTestIgnored;
#ifdef UNITY_INCLUDE_EXEC_TIME
UNITY_TIME_TYPE CurrentTestStartTime;
UNITY_TIME_TYPE CurrentTestStopTime;
#endif
#ifndef UNITY_EXCLUDE_SETJMP_H
jmp_buf AbortFrame;
#endif
} _Expected_Unity;
#else
struct {
const char* TestFile;
const char* CurrentTestName;
const char* CurrentDetails1;
const char* CurrentDetails2;
UNITY_LINE_TYPE CurrentTestLineNumber;
UNITY_COUNTER_TYPE NumberOfTests;
UNITY_COUNTER_TYPE TestFailures;
UNITY_COUNTER_TYPE TestIgnores;
UNITY_COUNTER_TYPE CurrentTestFailed;
UNITY_COUNTER_TYPE CurrentTestIgnored;
#ifdef UNITY_INCLUDE_EXEC_TIME
UNITY_COUNTER_TYPE CurrentTestStartTime;
UNITY_COUNTER_TYPE CurrentTestStopTime;
#endif
#ifndef UNITY_EXCLUDE_SETJMP_H
jmp_buf AbortFrame;
#endif
} _Expected_Unity;
#endif
/* Compare our fake structure's size to the actual structure's size. They
* should be the same.
*
* This accounts for alignment, padding, and packing issues that might come
* up between different architectures. */
TEST_ASSERT_EQUAL_MESSAGE(sizeof(_Expected_Unity), sizeof(Unity), message);
}
void testPassShouldEndImmediatelyWithPass(void)
{
TEST_PASS();
TEST_FAIL_MESSAGE("We should have passed already and finished this test");
}
void testPassShouldEndImmediatelyWithPassAndMessage(void)
{
TEST_PASS_MESSAGE("Woohoo! This Automatically Passes!");
TEST_FAIL_MESSAGE("We should have passed already and finished this test");
}
void testMessageShouldDisplayMessageWithoutEndingAndGoOnToPass(void)
{
TEST_MESSAGE("This is just a message");
TEST_MESSAGE("This is another message");
TEST_PASS();
}
void testMessageShouldDisplayMessageWithoutEndingAndGoOnToFail(void)
{
TEST_MESSAGE("This is yet another message");
EXPECT_ABORT_BEGIN
TEST_FAIL();
VERIFY_FAILS_END
}
void testTrue(void)
{
TEST_ASSERT(1);
TEST_ASSERT_TRUE(1);
}
void testFalse(void)
{
TEST_ASSERT_FALSE(0);
TEST_ASSERT_UNLESS(0);
}
void testSingleStatement(void)
{
for(int i = 0; i < 2; i++)
{
/* TEST_ASSERT_TRUE should expand to a single C statement, minus
* the semicolon. This if-else will fail to compile otherwise. */
if(i > 0)
TEST_ASSERT_TRUE(i);
else
TEST_ASSERT_FALSE(i);
}
}
void testPreviousPass(void)
{
TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
}
void testNotVanilla(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT(0);
VERIFY_FAILS_END
}
void testNotTrue(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT_TRUE(0);
VERIFY_FAILS_END
}
void testNotFalse(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT_FALSE(1);
VERIFY_FAILS_END
}
void testNotUnless(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT_UNLESS(1);
VERIFY_FAILS_END
}
void testNotNotEqual(void)
{
EXPECT_ABORT_BEGIN
TEST_ASSERT_NOT_EQUAL(10, 10);
VERIFY_FAILS_END
}
void testFail(void)
{
EXPECT_ABORT_BEGIN
TEST_FAIL_MESSAGE("Expected for testing");
VERIFY_FAILS_END
}
void testIsNull(void)
{
char* ptr1 = NULL;
const char* ptr2 = "hello";
TEST_ASSERT_NULL(ptr1);
TEST_ASSERT_NOT_NULL(ptr2);
}
void testIsNullShouldFailIfNot(void)
{
const char* ptr1 = "hello";
EXPECT_ABORT_BEGIN
TEST_ASSERT_NULL(ptr1);
VERIFY_FAILS_END
}
void testNotNullShouldFailIfNULL(void)
{
char* ptr1 = NULL;
EXPECT_ABORT_BEGIN
TEST_ASSERT_NOT_NULL(ptr1);
VERIFY_FAILS_END
}
void testIsEmpty(void)
{
const char* ptr1 = "\0";
const char* ptr2 = "hello";
TEST_ASSERT_EMPTY(ptr1);
TEST_ASSERT_NOT_EMPTY(ptr2);
}
void testIsEmptyShouldFailIfNot(void)
{
const char* ptr1 = "hello";
EXPECT_ABORT_BEGIN
TEST_ASSERT_EMPTY(ptr1);
VERIFY_FAILS_END
}
void testNotEmptyShouldFailIfEmpty(void)
{
const char* ptr1 = "\0";
EXPECT_ABORT_BEGIN
TEST_ASSERT_NOT_EMPTY(ptr1);
VERIFY_FAILS_END
}
void testIgnore(void)
{
EXPECT_ABORT_BEGIN
TEST_IGNORE();
TEST_FAIL_MESSAGE("This should not be reached");
VERIFY_IGNORES_END
}
void testIgnoreMessage(void)
{
EXPECT_ABORT_BEGIN
TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
TEST_FAIL_MESSAGE("This should not be reached");
VERIFY_IGNORES_END
}
void testProtection(void)
{
volatile int mask = 0;
if (TEST_PROTECT())
{
mask |= 1;
TEST_ABORT();
}
else
{
Unity.CurrentTestFailed = 0;
mask |= 2;
}
TEST_ASSERT_EQUAL(3, mask);
}
void testIgnoredAndThenFailInTearDown(void)
{
SetToOneToFailInTearDown = 1;
TEST_IGNORE();
}
void testFailureCountIncrementsAndIsReturnedAtEnd(void)
{
#ifndef USING_OUTPUT_SPY
TEST_IGNORE();
#else
int failures = 0;
UNITY_COUNTER_TYPE savedGetFlushSpyCalls = 0;
UNITY_COUNTER_TYPE savedFailures = Unity.TestFailures;
Unity.CurrentTestFailed = 1;
startPutcharSpy(); /* Suppress output */
startFlushSpy();
savedGetFlushSpyCalls = getFlushSpyCalls();
UnityConcludeTest();
endPutcharSpy();
TEST_ASSERT_EQUAL(0, savedGetFlushSpyCalls);
TEST_ASSERT_EQUAL(savedFailures + 1, Unity.TestFailures);
#if defined(UNITY_OUTPUT_FLUSH) && defined(UNITY_OUTPUT_FLUSH_HEADER_DECLARATION)
TEST_ASSERT_EQUAL(1, getFlushSpyCalls());
#else
TEST_ASSERT_EQUAL(0, getFlushSpyCalls());
#endif
endFlushSpy();
startPutcharSpy(); /* Suppress output */
failures = UnityEnd();
Unity.TestFailures--;
endPutcharSpy();
TEST_ASSERT_EQUAL(savedFailures + 1, failures);
#endif
}
/* ===================== THESE TEST WILL RUN IF YOUR CONFIG INCLUDES DETAIL SUPPORT ================== */
void testThatDetailsCanBeHandleOneDetail(void)
{
#ifdef UNITY_EXCLUDE_DETAILS
TEST_IGNORE();
#else
UNITY_SET_DETAIL("Detail1");
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_INT_MESSAGE(5, 6, "Should Fail And Say Detail1");
VERIFY_FAILS_END
#endif
}
void testThatDetailsCanHandleTestFail(void)
{
#ifdef UNITY_EXCLUDE_DETAILS
TEST_IGNORE();
#else
UNITY_SET_DETAILS("Detail1","Detail2");
EXPECT_ABORT_BEGIN
TEST_FAIL_MESSAGE("Should Fail And Say Detail1 and Detail2");
VERIFY_FAILS_END
#endif
}
void testThatDetailsCanBeHandleTwoDetails(void)
{
#ifdef UNITY_EXCLUDE_DETAILS
TEST_IGNORE();
#else
UNITY_SET_DETAILS("Detail1","Detail2");
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_HEX8_MESSAGE(7, 8, "Should Fail And Say Detail1 and Detail2");
VERIFY_FAILS_END
#endif
}
void testThatDetailsCanBeHandleSingleDetailClearingTwoDetails(void)
{
#ifdef UNITY_EXCLUDE_DETAILS
TEST_IGNORE();
#else
UNITY_SET_DETAILS("Detail1","Detail2");
UNITY_SET_DETAIL("DetailNew");
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_MESSAGE("MEH", "GUH", "Should Fail And Say DetailNew");
VERIFY_FAILS_END
#endif
}