Unity/test/tests/self_assessment_utils.h
2020-03-16 20:14:02 -04:00

145 lines
4.5 KiB
C

#ifdef TEST_INSTANCES
#include <string.h>
#include <stdint.h>
/* Dividing by these constants produces +/- infinity.
* The rationale is given in UnityAssertFloatIsInf's body.
*/
#ifndef UNITY_EXCLUDE_FLOAT
static const UNITY_FLOAT f_zero = 0.0f;
#endif
#ifndef UNITY_EXCLUDE_DOUBLE
static const UNITY_DOUBLE d_zero = 0.0;
#endif
/* Macros for Catching An Expected Failure or Ignore */
#define EXPECT_ABORT_BEGIN \
startPutcharSpy(); \
if (TEST_PROTECT()) \
{
#define VERIFY_FAILS_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of failure message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint(":FAIL: [[[[ Test Should Have Failed But Did Not ]]]]"); \
UNITY_OUTPUT_CHAR('\n'); \
}
#define VERIFY_IGNORES_END \
} \
endPutcharSpy(); /* start/end Spy to suppress output of ignore message */ \
Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1; \
Unity.CurrentTestIgnored = 0; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \
UNITY_OUTPUT_CHAR('\n'); \
}
/* Tricky series of macros to set USING_OUTPUT_SPY */
#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
#define ASSIGN_VALUE(a) VAL_##a
#define VAL_putcharSpy 0, 1
#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
#define SECOND_PARAM(a, b, ...) b
#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
#define USING_OUTPUT_SPY /* true only if UNITY_OUTPUT_CHAR = putcharSpy */
#endif
#ifdef USING_OUTPUT_SPY
#include <stdio.h>
#define SPY_BUFFER_MAX 40
static char putcharSpyBuffer[SPY_BUFFER_MAX];
#endif
static int indexSpyBuffer;
static int putcharSpyEnabled;
void startPutcharSpy(void)
{
indexSpyBuffer = 0;
putcharSpyEnabled = 1;
}
void endPutcharSpy(void)
{
putcharSpyEnabled = 0;
}
char* getBufferPutcharSpy(void)
{
#ifdef USING_OUTPUT_SPY
putcharSpyBuffer[indexSpyBuffer] = '\0';
return putcharSpyBuffer;
#else
return NULL;
#endif
}
void putcharSpy(int c)
{
#ifdef USING_OUTPUT_SPY
if (putcharSpyEnabled)
{
if (indexSpyBuffer < SPY_BUFFER_MAX - 1)
putcharSpyBuffer[indexSpyBuffer++] = (char)c;
} else
putchar((char)c);
#else
(void)c;
#endif
}
/* This is for counting the calls to the flushSpy */
static int flushSpyEnabled;
static int flushSpyCalls = 0;
void startFlushSpy(void)
{
flushSpyCalls = 0;
flushSpyEnabled = 1;
}
void endFlushSpy(void)
{
flushSpyCalls = 0;
flushSpyEnabled = 0;
}
int getFlushSpyCalls(void)
{
return flushSpyCalls;
}
void flushSpy(void)
{
if (flushSpyEnabled){ flushSpyCalls++; }
}
#define TEST_ASSERT_EQUAL_PRINT_NUMBERS(expected, actual) { \
startPutcharSpy(); UnityPrintNumber((actual)); endPutcharSpy(); \
TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
}
#define TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS(expected, actual) { \
startPutcharSpy(); UnityPrintNumberUnsigned((actual)); endPutcharSpy(); \
TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
}
#define TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, actual) { \
startPutcharSpy(); UnityPrintFloat((actual)); endPutcharSpy(); \
TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
}
#endif