nbsdgames/bubbob/ext5/__init__.py
2022-02-03 13:46:22 +03:30

290 lines
9.0 KiB
Python

import os, random
import images, gamesrv
from images import ActiveSprite
import boards
from boards import CELL, HALFCELL, bget
from monsters import Monster
from player import Dragon, BubPlayer
from bubbles import Bubble
import bonuses
LocalDir = os.path.basename(os.path.dirname(__file__))
localmap = {
('lem-walk', 1,0) : ('image1.ppm', ( 0, 0, 32, 32)),
('lem-walk', 1,1) : ('image1.ppm', ( 32, 0, 32, 32)),
('lem-walk', 1,2) : ('image1.ppm', ( 64, 0, 32, 32)),
('lem-walk', 1,3) : ('image1.ppm', ( 96, 0, 32, 32)),
('lem-walk', 1,4) : ('image1.ppm', (128, 0, 32, 32)),
('lem-walk', 1,5) : ('image1.ppm', (160, 0, 32, 32)),
('lem-walk', 1,6) : ('image1.ppm', (192, 0, 32, 32)),
('lem-walk', 1,7) : ('image1.ppm', (224, 0, 32, 32)),
('lem-fall', 1,0) : ('image1.ppm', (256, 0, 32, 32)),
('lem-fall', 1,1) : ('image1.ppm', (288, 0, 32, 32)),
('lem-fall', 1,2) : ('image1.ppm', (320, 0, 32, 32)),
('lem-fall', 1,3) : ('image1.ppm', (352, 0, 32, 32)),
('lem-fall',-1,3) : ('image2.ppm', ( 0, 0, 32, 32)),
('lem-fall',-1,2) : ('image2.ppm', ( 32, 0, 32, 32)),
('lem-fall',-1,1) : ('image2.ppm', ( 64, 0, 32, 32)),
('lem-fall',-1,0) : ('image2.ppm', ( 96, 0, 32, 32)),
('lem-walk',-1,7) : ('image2.ppm', (128, 0, 32, 32)),
('lem-walk',-1,6) : ('image2.ppm', (160, 0, 32, 32)),
('lem-walk',-1,5) : ('image2.ppm', (192, 0, 32, 32)),
('lem-walk',-1,4) : ('image2.ppm', (224, 0, 32, 32)),
('lem-walk',-1,3) : ('image2.ppm', (256, 0, 32, 32)),
('lem-walk',-1,2) : ('image2.ppm', (288, 0, 32, 32)),
('lem-walk',-1,1) : ('image2.ppm', (320, 0, 32, 32)),
('lem-walk',-1,0) : ('image2.ppm', (352, 0, 32, 32)),
('lem-jail', 0) : ('image4.ppm', ( 0, 0, 32, 32)),
('lem-jail', 1) : ('image4.ppm', ( 0, 32, 32, 32)),
('lem-jail', 2) : ('image4.ppm', ( 0, 64, 32, 32)),
}
for n in range(16):
localmap[('lem-crash', n)] = ('image3.ppm', (32*n, 0, 32, 32))
music = gamesrv.getmusic(os.path.join(LocalDir, 'music.wav'))
snd_ouch = gamesrv.getsample(os.path.join(LocalDir, 'ouch.wav'))
class Lemmy:
right = [('lem-walk', 1,n) for n in range(8)]
left = [('lem-walk',-1,n) for n in range(8)]
jailed = [('lem-jail', n) for n in range(3)]
class Lemming(Monster):
def __init__(self, lemmings, x, y, dir):
Monster.__init__(self, Lemmy, x, y, dir, in_list=lemmings.lemlist)
self.lemmings = lemmings
def argh(self, *args, **kwds):
self.untouchable()
self.gen = [self.jumpout()]
def resetimages(self):
pass
def touched(self, dragon):
if 20 >= abs(self.x - dragon.x) >= 14:
if self.x < dragon.x:
self.dir = -1
else:
self.dir = 1
def in_bubble(self, bubble):
self.move(bubble.x, bubble.y)
Monster.in_bubble(self, bubble)
return -1
def bubbling(self, bubble):
dx = random.randrange(-3, 4)
dy = random.randrange(-4, 2)
counter = 0
while not hasattr(bubble, 'poplist'):
if self.y < -CELL and bubble.y > CELL: # bubble wrapped
self.leaveboard(bubble)
return
self.move(bubble.x+dx, bubble.y+dy)
yield None
if bubble.poplist is None and bubble.y <= -2*CELL+1:
self.leaveboard(bubble)
return
self.setimages(None)
self.gen = [self.jumpout()]
def jumpout(self):
# jumping out of the bubble
self.seticon(images.sprget(self.mdef.jailed[1]))
dxy = [(random.random()-0.5) * 9.0,
(random.random()+0.5) * (-5.0)]
for n in self.parabolic(dxy):
yield n
if dxy[1] >= 2.0:
break
if dxy[0] < 0:
self.dir = -1
else:
self.dir = 1
self.touchable = 1
self.gen.append(self.falling())
def falling(self):
self.setimages(None)
n = 0
lemmap = self.lemmings.lemmap
while not self.onground():
yield None
self.move(self.x, (self.y + 4) & ~3,
lemmap['lem-fall', self.dir, n&3])
n += 1
if self.y >= boards.bheight:
self.kill()
return
yield None
if n <= 33:
self.gen.append(self.walking())
else:
self.play(snd_ouch)
self.untouchable()
self.to_front()
self.gen = [self.die([('lem-crash', n) for n in range(16)], 2)]
def walking(self):
self.setimages(None)
n = 0
lemmap = self.lemmings.lemmap
y0 = self.y // 16
while self.y == y0*16:
yield None
nx = self.x + self.dir*2
x0 = (nx+15) // 16
if bget(x0, y0+1) == ' ':
if bget(x0, y0+2) == ' ':
y0 += 1 # fall
elif bget(x0, y0) != ' ':
self.dir = -self.dir
self.resetimages()
continue
else: # climb
y0 -= 1
n2 = 0
while self.y > y0*16:
self.step(0, -2)
if n2:
n2 -= 1
else:
self.seticon(lemmap['lem-walk', self.dir, n&7])
n += 1
n2 = 2
yield None
self.move(nx, self.y, lemmap['lem-walk', self.dir, n&7])
n += 1
yield None
yield None
self.gen.append(self.falling())
def onground(self):
if self.y & 15:
return 0
x0 = (self.x+15) // 16
y0 = self.y // 16 + 2
return bget(x0, y0) != ' ' == bget(x0, y0-1)
def leaveboard(self, bubble):
if hasattr(bubble, 'd'):
bubble.play(images.Snd.Extra)
score = self.lemmings.score
bubber = bubble.d.bubber
score[bubber] = score.get(bubber, 0) + 1
bonuses.points(bubble.x, bubble.y, bubble.d, 500)
self.kill()
default_mode = walking
class Lemmings:
def bgen(self, limittime = 60.1): # 0:60
self.score = {}
for t in boards.initsubgame(music, self.displaypoints):
yield t
self.lemmap = {}
for key in localmap:
self.lemmap[key] = images.sprget(key)
tc = boards.TimeCounter(limittime)
self.lemlist = []
self.lemtotal = 0
for t in self.frame():
t = boards.normal_frame()
yield t
tc.update(t)
if tc.time == 0.0:
break
tc.restore()
for s in self.lemlist[:]:
if s.alive:
s.kill()
for s in images.ActiveSprites[:]:
if isinstance(s, Bubble):
s.pop()
for t in boards.result_ranking(self.score.copy(), self.lemtotal):
yield t
def displaypoints(self, bubber):
return self.score.get(bubber, 0)
def frame(self):
windline = '>>' + '^'*(curboard.width-4) + '<<'
curboard.winds = [windline] * curboard.height
countholes = 0
ymax = curboard.height-1
for x in range(2, curboard.width-2):
if bget(x, ymax) == ' ':
countholes += 1
xrange = []
try:
for delta in range(2, curboard.width):
for x in [delta, curboard.width-delta-1]:
if x in xrange: raise StopIteration
xrange.append(x)
except StopIteration:
pass
for x in xrange:
if countholes > curboard.width//6 and bget(x, ymax) == ' ':
curboard.putwall(x, ymax)
curboard.reorder_walls()
countholes -= 1
for y in range(0, ymax):
if bget(x, y) == ' ':
break
curboard.killwall(x, y)
yield None
testing = {}
def addlemming():
for x, y in list(testing.items()):
if bget(x, y) != ' ' == bget(x, y-1):
if x <= curboard.width//2:
dir = 1
else:
dir = -1
s = Lemming(self, x*CELL-HALFCELL, (y-2)*CELL, dir)
self.lemtotal += 1
if y < ymax:
testing[x] = y+1
else:
del testing[x]
for x in xrange:
testing[x] = 1
addlemming()
yield None
while testing:
addlemming()
yield None
while self.lemlist:
yield None
# This game is suitable for at least min_players players
min_players = 1
def run():
global curboard
from boards import curboard
boards.replace_boardgen(Lemmings().bgen())
def setup():
for key, (filename, rect) in list(localmap.items()):
filename = os.path.join(LocalDir, filename)
images.sprmap[key] = (filename, rect)
setup()