nbsdgames/bubbob/images.py
2022-02-03 13:46:22 +03:30

544 lines
19 KiB
Python

import gamesrv, os
from sprmap import sprmap as original_sprmap
from patmap import patmap
import mnstrmap
import pixmap
KEYCOL = 0x010101
MAX = 10
ActiveSprites = []
SpritesByLoc = {}
class ActiveSprite(gamesrv.Sprite):
touchable = 0
imgsetter = None
angry = []
priority = 0
def __init__(self, *args):
gamesrv.Sprite.__init__(self, *args)
if self.priority:
ActiveSprites.insert(0, self)
else:
ActiveSprites.append(self)
self.ranges = []
self.gen = []
def kill(self):
self.untouchable()
del self.gen[:]
ActiveSprites.remove(self)
gamesrv.Sprite.kill(self)
def untouchable(self):
self.touchable = 0
for key in self.ranges:
del key[self]
del self.ranges[:]
def play(self, snd, volume=0.8):
import boards
xmin = 2*boards.CELL
xmax = boards.bwidth-4*boards.CELL
snd.play(volume, pad=float(self.x-xmin)/(xmax-xmin))
def setimages(self, gen):
if self.imgsetter is not None:
try:
self.gen.remove(self.imgsetter)
except ValueError:
pass
self.imgsetter = gen
if gen is not None:
self.gen.append(gen)
def vertical_warp(self):
# short-cut this method to boards.py
import boards
ActiveSprite.vertical_warp = boards.vertical_warp_sprite
self.vertical_warp()
## if moebius:
## self.moebius()
## return moebius
## def moebius(self):
## pass
# common generators
def cyclic(self, nimages, speed=5):
images = [sprget(n) for n in nimages]
speed = list(range(speed))
while 1:
for img in images:
self.seticon(img)
for i in speed:
yield None
def imgseq(self, nimages, speed=5, repeat=1):
images = [sprget(n) for n in nimages]
for r in range(repeat):
for img in images:
self.seticon(img)
for i in range(speed):
yield None
def die(self, nimages, speed=1):
for n in nimages:
if n is not None:
self.seticon(sprget(n))
for i in range(speed):
yield None
self.kill()
def straightline(self, dx, dy):
fx = self.x + 0.5
fy = self.y + 0.5
while 1:
fx += dx
fy += dy
self.move(int(fx), int(fy))
yield None
def parabolic(self, dxy, warp=0, gravity=0.3):
import boards
from boards import CELL
nx = self.x
ny = self.y
dx, dy = dxy
xmax = boards.bwidth - 2*CELL - self.ico.w
while ny < boards.bheight:
nx += dx
ny += dy
dy += gravity
if nx < 2*CELL:
nx = 2*CELL
dx = abs(dx)
elif nx >= xmax:
nx = xmax
dx = -abs(dx)
if warp and (ny < -2*CELL or ny >= boards.bheight):
nx, ny = boards.vertical_warp(nx, ny)
## if moebius:
## self.moebius()
## dx = -dx
self.move(int(nx), int(ny))
dxy[:] = [dx, dy]
yield None
def following(self, other, dx=0, dy=0):
while other.alive:
self.move(other.x + dx, other.y + dy)
yield None
self.kill()
def touchdelay(self, delay):
for i in range(delay):
yield None
self.touchable = 1
def touching(self, margin=0):
return touching(self.x, self.y, self.ico.w, self.ico.h, margin)
def genangry(self):
# do one more step throught all generators of self.gen
while 1:
glist = self.gen[:]
try:
for g in glist:
if self.alive:
next(g)
except StopIteration:
try:
self.gen.remove(g)
except ValueError:
pass
for g in glist[glist.index(g)+1:]:
if self.alive:
try:
next(g)
except StopIteration:
pass
yield None
def touching(x1, y1, w1, h1, margin=0):
touch = {}
x1 = int(x1)
y1 = int(y1)
xrange = list(range(x1>>5, (x1+w1+31)>>5))
for y in range(y1>>4, (y1+h1+15)>>4):
for x in xrange:
touch.update(SpritesByLoc.get((x,y), {}))
return [s for s in touch
if x1+margin < s.x+s.ico.w and y1+margin < s.y+s.ico.h and
s.x+margin < x1+w1 and s.y+margin < y1+h1]
def action(sprlist, len=len):
# Main generator dispatch loop
for self in sprlist:
glist = self.gen + self.angry
try:
for g in glist:
if self.alive:
next(g)
except StopIteration:
try:
self.gen.remove(g)
except ValueError:
pass
for g in glist[glist.index(g)+1:]:
if self.alive:
try:
next(g)
except StopIteration:
pass
if self.touchable and self.alive:
# record position
x = self.x & -8
y = self.y & -8
if self.touchable != (x, y):
self.touchable = x, y
for key in self.ranges:
del key[self]
del self.ranges[:]
xrange = list(range(x>>5, (x+self.ico.w+38)>>5))
for y in range(y>>4, (y+self.ico.h+22)>>4):
for x in xrange:
key = SpritesByLoc.setdefault((x,y), {})
key[self] = 1
self.ranges.append(key)
def sprget(n, spriconcache={}):
try:
return spriconcache[n]
except KeyError:
key = n
if isinstance(key, tuple) and key[0] in Transformations:
t, n = key
transform = Transformations[t]
else:
transform = transform_noflip
filename, rect = sprmap[n]
bitmap, rect = transform(filename, rect)
if isinstance(n, tuple):
n1 = n[0]
else:
n1 = n
if isinstance(n1, int):
n1 = n1 % 1000
alpha = transparency.get(n1, 255)
ico = bitmap.geticon(alpha=alpha, *rect)
spriconcache[key] = ico
return ico
def transform_noflip(filename, rect):
bitmap = gamesrv.getbitmap(filename, KEYCOL)
return bitmap, rect
def make_transform(datamap, ptmap):
def transform(filename, rect, datamap=datamap, ptmap=ptmap, cache={}):
try:
bitmap, width, height = cache[filename]
except KeyError:
f = open(filename, "rb")
data = f.read()
f.close()
width, height, data = pixmap.decodepixmap(data)
data = datamap(width, height, data)
dummy, dummy, nwidth, nheight = ptmap(0, 0, width, height)
data = pixmap.encodepixmap(nwidth, nheight, data)
bitmap = gamesrv.newbitmap(data, KEYCOL)
cache[filename] = bitmap, width, height
#print 'transformed', filename, 'to', nwidth, nheight
x, y, w, h = rect
x1, y1, dummy, dummy = ptmap(x, y, width, height)
x2, y2, dummy, dummy = ptmap(x+w, y+h, width, height)
rect = min(x1,x2), min(y1,y2), abs(x2-x1), abs(y2-y1)
#print filename, ':', (x,y,w,h), '->', rect
return bitmap, rect
return transform
Transformations = {
'': transform_noflip,
'vflip': make_transform(pixmap.vflip, lambda x,y,w,h: (x,h-y,w,h)),
'hflip': make_transform(pixmap.hflip, lambda x,y,w,h: (w-x,y,w,h)),
'cw': make_transform(pixmap.rotate_cw, lambda x,y,w,h: (h-y,x,h,w)),
'ccw': make_transform(pixmap.rotate_ccw,lambda x,y,w,h: (y,w-x,h,w)),
'rot180': make_transform(pixmap.rotate_180,lambda x,y,w,h: (w-x,h-y,w,h)),
}
if 0: # disabled clipping
def sprget_subrect(n, subrect):
x, y, w, h = subrect
filename, (x0, y0, w0, h0) = sprmap[n]
key = (n, 'subrect', subrect)
sprmap[key] = filename, (x0+x, y0+y, w, h)
return sprget(key)
def make_darker(ico, is_dragon, bmpcache={}):
bmp, rect = ico.getorigin()
try:
darkbmp = bmpcache[bmp, is_dragon]
except KeyError:
image = pixmap.decodepixmap(bmp.read())
if is_dragon:
translation = pixmap.translation_dragon
else:
translation = pixmap.translation_darker
darkimage = pixmap.make_dark(image, translation)
data = pixmap.encodepixmap(*darkimage)
darkbmp = gamesrv.newbitmap(data, bmp.colorkey)
bmpcache[bmp, is_dragon] = darkbmp
return darkbmp.geticon(*rect)
def haspat(n):
return n in patmap
def loadpattern(n, keycol=None):
if not haspat(n):
n = (n[0] % 100,) + n[1:]
filename, rect = patmap[n]
filename = os.path.join('tmp', filename)
bitmap = gamesrv.getbitmap(filename, keycol)
return bitmap, rect
def makebkgndpattern(bitmap, xxx_todo_changeme, darker={}):
(x,y,w,h) = xxx_todo_changeme
from boards import CELL
try:
nbitmap, hscale, vscale = darker[bitmap]
except KeyError:
data = bitmap.read()
width, height, data = pixmap.decodepixmap(data)
nwidth, nheight, data = pixmap.makebkgnd(width, height, data)
hscale = float(nwidth) / width
vscale = float(nheight) / height
data = pixmap.encodepixmap(nwidth, nheight, data)
nbitmap = gamesrv.newbitmap(data, None)
darker[bitmap] = nbitmap, hscale, vscale
x = int(x*hscale)
y = int(y*vscale)
w = int(CELL*hscale)
h = int(CELL*vscale)
return nbitmap, (x,y,w,h)
def computebiggericon(ico, bigger={}):
try:
result, computing = bigger[ico]
except KeyError:
bigger[ico] = None, pixmap.imagezoomer(*ico.getimage())
return None
if computing is not None:
result = next(computing) or next(computing) or next(computing)
if not result:
return None # still computing
w, h, data = result
data = pixmap.encodepixmap(w, h, data)
result = gamesrv.newbitmap(data, KEYCOL).geticon(0, 0, w, h)
bigger[ico] = result, None
return result
def biggericon(ico):
result = None
while result is None:
result = computebiggericon(ico)
return result
extramap = {
'shield-left': ('extra1.ppm', (0, 0, 32, 32)),
'shield-right': ('extra1.ppm', (0, 32, 32, 32)),
'moebius': ('extra1.ppm', (0, 64, 32, 32)),
'flower': ('extra1.ppm', (0, 96, 32, 32)),
'flower2': ('extra1.ppm', (0, 128, 32, 32)),
'potion4': ('extra1.ppm', (0, 160, 32, 32)),
('glasses', -1):('extra1.ppm', (0, 192, 32, 16)),
('glasses', +1):('extra1.ppm', (0, 208, 32, 16)),
'cactus': ('extra1.ppm', (0, 224, 32, 32)),
'questionmark3':('extra2.ppm', (0, 0, 16, 16)),
'questionmark1':('extra2.ppm', (0, 16, 16, 16)),
'questionmark5':('extra2.ppm', (0, 32, 16, 16)),
'questionmark2':('extra2.ppm', (0, 48, 16, 16)),
'questionmark4':('extra2.ppm', (0, 64, 16, 16)),
'percent': ('extra2.ppm', (0, 80, 16, 16)),
'colon': ('extra2.ppm', (0, 96, 16, 16)),
'gameoverbkgnd':('extra2.ppm', (0, 112, 16, 16)),
('eyes', 0,0): ('extra3.ppm', (0, 0, 32, 32)),
('eyes', 0,-1): ('extra3.ppm', (0, 32, 32, 32)),
('eyes', -1,0): ('extra3.ppm', (0, 64, 32, 32)),
('eyes', -1,-1):('extra3.ppm', (0, 96, 32, 32)),
('eyes', 1,0): ('extra3.ppm', (0, 128, 32, 32)),
('eyes', 1,-1): ('extra3.ppm', (0, 160, 32, 32)),
'eyes-blink': ('extra3.ppm', (0, 192, 32, 32)),
('smstar','blue' ,0): ('extra4.ppm', ( 0, 0, 16, 16)),
('smstar','blue' ,1): ('extra4.ppm', ( 0, 16, 16, 16)),
('smstar','yellow' ,0): ('extra4.ppm', ( 0, 32, 16, 16)),
('smstar','yellow' ,1): ('extra4.ppm', ( 0, 48, 16, 16)),
('smstar','red' ,0): ('extra4.ppm', (16, 0, 16, 16)),
('smstar','red' ,1): ('extra4.ppm', (16, 16, 16, 16)),
('smstar','green' ,0): ('extra4.ppm', (16, 32, 16, 16)),
('smstar','green' ,1): ('extra4.ppm', (16, 48, 16, 16)),
('smstar','magenta',0): ('extra4.ppm', (32, 0, 16, 16)),
('smstar','magenta',1): ('extra4.ppm', (32, 16, 16, 16)),
('smstar','cyan' ,0): ('extra4.ppm', (32, 32, 16, 16)),
('smstar','cyan' ,1): ('extra4.ppm', (32, 48, 16, 16)),
('starbub','blue' ,0): ('extra5.ppm', (0, 0, 32, 32)),
('starbub','blue' ,1): ('extra5.ppm', (0, 32, 32, 32)),
('starbub','blue' ,2): ('extra5.ppm', (0, 64, 32, 32)),
('starbub','yellow' ,0): ('extra5.ppm', (0, 96, 32, 32)),
('starbub','yellow' ,1): ('extra5.ppm', (0,128, 32, 32)),
('starbub','yellow' ,2): ('extra5.ppm', (0,160, 32, 32)),
('starbub','red' ,0): ('extra5.ppm', (0,192, 32, 32)),
('starbub','red' ,1): ('extra5.ppm', (0,224, 32, 32)),
('starbub','red' ,2): ('extra5.ppm', (0,256, 32, 32)),
('starbub','green' ,0): ('extra5.ppm', (0,288, 32, 32)),
('starbub','green' ,1): ('extra5.ppm', (0,320, 32, 32)),
('starbub','green' ,2): ('extra5.ppm', (0,352, 32, 32)),
('starbub','magenta',0): ('extra5.ppm', (0,384, 32, 32)),
('starbub','magenta',1): ('extra5.ppm', (0,416, 32, 32)),
('starbub','magenta',2): ('extra5.ppm', (0,448, 32, 32)),
('starbub','cyan' ,0): ('extra5.ppm', (0,480, 32, 32)),
('starbub','cyan' ,1): ('extra5.ppm', (0,512, 32, 32)),
('starbub','cyan' ,2): ('extra5.ppm', (0,544, 32, 32)),
'sheep-sm': ('extra6.ppm', (0, 0, 32, 32)),
'sheep-big': ('extra6.ppm', (0, 32, 46, 50)),
('emotic', 0): ('extra7.ppm', (0, 0, 8, 8)),
('emotic', 1): ('extra7.ppm', (0, 8, 8, 8)),
('emotic', 2): ('extra7.ppm', (0, 16, 8, 8)),
('emotic', 3): ('extra7.ppm', (0, 24, 8, 8)),
('emotic', 4): ('extra7.ppm', (0, 32, 8, 8)),
('emotic', 5): ('extra7.ppm', (0, 40, 8, 8)),
('emotic', 6): ('extra7.ppm', (0, 48, 8, 8)),
('butterfly', 'jailed', 0): ('butterfly.ppm', (0, 0, 32, 32)),
('butterfly', 'jailed', 1): ('butterfly.ppm', (0, 32, 32, 32)),
('butterfly', 'jailed', 2): ('butterfly.ppm', (0, 64, 32, 32)),
('butterfly', 'dead', 0): ('butterfly.ppm', (0, 96, 32, 32)),
('butterfly', 'dead', 1): ('butterfly.ppm', (0, 128, 32, 32)),
('butterfly', 'dead', 2): ('butterfly.ppm', (0, 160, 32, 32)),
('butterfly', 'dead', 3): ('butterfly.ppm', (0, 192, 32, 32)),
('butterfly', 'fly', 0): ('butterfly.ppm', (0, 224, 32, 32)),
('butterfly', 'fly', 1): ('butterfly.ppm', (0, 256, 32, 32)),
'glue': ('glue.ppm', (0, 0, 32, 32)),
'black': ('black.ppm', (0, 0, 32, 32)),
('sheep',-1, 0): ('sheep.ppm', (0, 0, 32, 32)),
('sheep',-1, 1): ('sheep.ppm', (0, 32, 32, 32)),
('sheep',-1, 2): ('sheep.ppm', (0, 64, 32, 32)),
('sheep',-1, 3): ('sheep.ppm', (0, 96, 32, 32)),
('sheep', 1, 0): ('sheep.ppm', (0, 128, 32, 32)),
('sheep', 1, 1): ('sheep.ppm', (0, 160, 32, 32)),
('sheep', 1, 2): ('sheep.ppm', (0, 192, 32, 32)),
('sheep', 1, 3): ('sheep.ppm', (0, 224, 32, 32)),
('sheep', 'a'): ('sheep.ppm', (2, 263, 7, 8)),
('sheep', 'b'): ('sheep.ppm', (11, 262, 6, 10)),
('sheep', 'c'): ('sheep.ppm', (17, 264, 11, 8)),
('sheep', 'd'): ('sheep.ppm', (18, 272, 11, 7)),
('sheep', 'e'): ('sheep.ppm', (18, 279, 11, 8)),
('sheep', 'f'): ('sheep.ppm', (4, 273, 10, 12)),
('sheep', 'g'): ('sheep.ppm', (19, 257, 11, 8)),
}
hatmap = {
('hat', 0, -1,1):('hat2.ppm',( 0, 0, 32, 48)),
('hat', 0, -1,2):('hat2.ppm',( 32, 0, 32, 48)),
('hat', 0, -1,3):('hat2.ppm',( 64, 0, 32, 48)),
('hat', 0, 1,3):('hat2.ppm',( 96, 0, 32, 48)),
('hat', 0, 1,2):('hat2.ppm',(128, 0, 32, 48)),
('hat', 0, 1,1):('hat2.ppm',(160, 0, 32, 48)),
('hat', 1, -1,1):('hat1.ppm',( 0, 0, 32, 48)),
('hat', 1, -1,2):('hat1.ppm',( 32, 0, 32, 48)),
('hat', 1, -1,3):('hat1.ppm',( 64, 0, 32, 48)),
('hat', 1, 1,3):('hat1.ppm',( 96, 0, 32, 48)),
('hat', 1, 1,2):('hat1.ppm',(128, 0, 32, 48)),
('hat', 1, 1,1):('hat1.ppm',(160, 0, 32, 48)),
('hat', 0) :('hat5.ppm',( 32, 0, 32, 48)),
('hat', 1) :('hat5.ppm',( 0, 0, 32, 48)),
}
def generate_sprmap():
# check and maybe regenerate the colored image files
file = os.path.join('images', 'buildcolors.py')
g = {'__name__': '__auto__', '__file__': file}
exec(compile(open(file, "rb").read(), file, 'exec'), g)
# replace the entries 'filename_%d.ppm' by a family of entries,
# one for each color
sprmap = {}
for n, (filename, rect) in (list(original_sprmap.items()) +
list(extramap.items()) + list(hatmap.items())):
if filename.find('%d') >= 0:
for i in range(MAX):
sprmap[n+1000*i] = (os.path.join('images',filename % i), rect)
else:
sprmap[n] = (os.path.join('images', filename), rect)
return sprmap
sprmap = generate_sprmap()
transparency = {
mnstrmap.GreenAndBlue.new_bubbles[0][0]: 0xA0,
mnstrmap.GreenAndBlue.new_bubbles[0][1]: 0xB0,
mnstrmap.GreenAndBlue.new_bubbles[0][2]: 0xC0,
mnstrmap.GreenAndBlue.new_bubbles[0][3]: 0xD0,
mnstrmap.GreenAndBlue.normal_bubbles[0][0]: 0xE0,
mnstrmap.GreenAndBlue.normal_bubbles[0][1]: 0xE0,
mnstrmap.GreenAndBlue.normal_bubbles[0][2]: 0xE0,
mnstrmap.DyingBubble.first[0]: 0xD0,
mnstrmap.DyingBubble.first[1]: 0xD0,
mnstrmap.DyingBubble.first[2]: 0xD0,
mnstrmap.DyingBubble.medium[0]: 0xC0,
mnstrmap.DyingBubble.medium[1]: 0xC0,
mnstrmap.DyingBubble.medium[2]: 0xC0,
mnstrmap.DyingBubble.last[0]: 0xB0,
mnstrmap.DyingBubble.last[1]: 0xB0,
mnstrmap.DyingBubble.last[2]: 0xB0,
'starbub': 0xE0,
}
def sprcharacterget(c, filename=os.path.join('images', 'extra8.ppm')):
n = ord(c) - 32
if 0 <= n < 95:
return gamesrv.getbitmap(filename, KEYCOL).geticon(n*8, 0, 8, 15)
else:
return None
def writestr(x, y, text):
result = []
for c in text:
ico = sprcharacterget(c)
if ico is not None:
result.append(gamesrv.Sprite(ico, x, y))
x += 7
return result
def writestrlines(lines):
import boards
width = boards.bwidth + 9*boards.CELL
y = 50
for text in lines:
if text:
writestr((width - 7*len(text)) // 2, y, text)
y += 28
else:
y += 14
def getsample(fn, freq):
return gamesrv.getsample(os.path.join('sounds', fn), freq)
SoundList = ['Pop', 'Jump', 'Die', 'LetsGo', 'Extralife',
'Fruit', 'Extra', 'Yippee', 'Hurry', 'Hell', 'Shh']
class Snd:
pass
def loadsounds(freqfactor=1):
for key in SoundList:
setattr(Snd, key, getsample(key.lower()+'.wav', freqfactor))
loadsounds()
music_intro = gamesrv.getmusic('music/Snd1-8.wav')
music_game = gamesrv.getmusic('music/Snd2-8.wav')
music_potion = gamesrv.getmusic('music/Snd3-8.wav')
music_modern = gamesrv.getmusic('music/Snd4-8.wav')
music_old = gamesrv.getmusic('music/Snd5-8.wav')
music_game2 = gamesrv.getmusic('music/Snd6-8.wav')
#gamesrv.set_musics([music_intro, music_game], 1)