// . this is a virtual TCP socket (TcpSocket) // . they are 1-1 with all socket descriptors // . it's used to control the non-blocking polling etc. of the sockets // . we also use it for re-using sockets w/o having to reconnect #ifndef GB_TCPSOCKET_H #define GB_TCPSOCKET_H #include "SafeBuf.h" #include <openssl/ssl.h> // . states of a non-blocking TcpSocket // . held by TcpSocket's m_sockState member variable enum TcpSocketState { ST_AVAILABLE = 0, // means it's connected but not being used ST_CONNECTING = 2, //ST_CLOSED = 3, ST_READING = 4, ST_WRITING = 5, ST_NEEDS_CLOSE = 6, ST_CLOSE_CALLED = 7, ST_SSL_ACCEPT = 8, ST_SSL_SHUTDOWN = 9, ST_SSL_HANDSHAKE = 10, }; #define TCP_READ_BUF_SIZE 1024 class TcpSocket { public: // some handy little thingies... bool isAvailable ( ) const { return ( m_sockState == ST_AVAILABLE ); } bool isConnecting ( ) const { return ( m_sockState == ST_CONNECTING ); } //bool isClosed ( ) const { return ( m_sockState == ST_CLOSED ); } bool isReading ( ) const { return ( m_sockState == ST_READING || m_sockState == ST_SSL_ACCEPT ); } bool isSending ( ) const { return ( m_sockState == ST_WRITING ); } bool isReadingReply ( ) const { return ( isReading() && m_sendBuf); } bool isSendingReply ( ) const { return ( isSending() && m_readBuf); } bool isSendingRequest( ) const { return ( isSending() && ! m_readBuf); } bool sendCompleted ( ) const { return ( m_totalSent == m_totalToSend ); } bool readCompleted ( ) const { return ( m_totalRead == m_totalToRead ); } void setTimeout (int32_t timeout ) { m_timeout = timeout; } // . call m_callback when on transcation completion, error or timeout // . m_sockState is the caller's state data void (* m_callback )( void *state , TcpSocket *socket ); void *m_state; class TcpServer *m_this; int m_sd; // socket descriptor char *m_hostname; int32_t m_hostnameSize; // include null terminator int64_t m_startTime; // time the send/read started int64_t m_lastActionTime; // of send or receive or connect // m_ip is 0 on dns lookup error, -1 if not found int32_t m_ip; // ip of connected host int16_t m_port; // port of connected host TcpSocketState m_sockState; // see #defines above int32_t m_numDestroys; int m_tunnelMode; // . getMsgPiece() is called when we need more to send char *m_sendBuf; int32_t m_sendBufSize; int32_t m_sendOffset; int32_t m_sendBufUsed; // how much of it is relevant data int32_t m_totalSent; // bytes sent so far int32_t m_totalToSend; // NOTE: for now i've skipped allowing reception of LARGE msgs and // thereby freezing putMsgPiece() for a while // . putMsgPiece() is called to flush m_readBuf (if > m_maxReadBufSize) char *m_readBuf; // might be NULL if unalloc'd int32_t m_readBufSize; // size of alloc'd buffer, m_readBuf int32_t m_readOffset; // next position to read into m_readBuf //int32_t m_storeOffset; // how much of it is stored (putMsgPiece) int32_t m_totalRead; // bytes read so far int32_t m_totalToRead; // -1 means unknown bool m_waitingOnHandler; // is it in incoming request socket? bool m_isIncoming; // timeout (ms) relative to m_lastActionTime (last read or write) int32_t m_timeout; // . max bytes to read as a function of content type // . varies from collection to collection so you must specify it // in call to HttpServer::getDoc() int32_t m_maxTextDocLen; // if reading text/html or text/plain int32_t m_maxOtherDocLen; // if reading other doc types char m_niceness; bool m_streamingMode; bool m_writeRegistered; // SSL members SSL *m_ssl; class UdpSlot *m_udpSlot; // m_handyBuf is used to hold the parmlist we generate in Pages.cpp // which we then broadcast to all the nodes in the cluster. so its // just a substitute for avoid the new of a state class. SafeBuf m_handyBuf; // this maps the requested http path to a service in our // WebPages[] array. like "search" or "admin controls" etc. int32_t m_pageNum; }; #endif // GB_TCPSOCKET_H