privacore-open-source-searc.../UdpSlot.h
2017-05-26 13:46:33 +02:00

446 lines
14 KiB
C++

// Matt Wells, copyright Nov 2000
// . datagram send control slot
// . UdpServer stores these things in an RdbTree
#ifndef GB_UDPSLOT_H
#define GB_UDPSLOT_H
#include "UdpProtocol.h"
#include "msgtype_t.h"
#define SMALLDGRAMS
// . we want to avoid the overhead of IP level fragmentation
// . so for an MTU of 1500 we got 28 bytes overhead (IP and UDP headers)
// . later we can try large DGRAM_SIZE values to see if faster
#ifdef SMALLDGRAMS
// newspaperarchive machines need this smaller size
#define DGRAM_SIZE (1500-28-10)
#else
// . let's see if smaller dgrams fix the ping spike problem on gk0c
// . this is in addition to lower the ack windows from 12 to 4
#define DGRAM_SIZE 16400
#endif
// . the 45k dgram doesn't travel well over the internet, and javier needs
// to do that for the "interface client" code
#define DGRAM_SIZE_INTERNET (1500-28-10)
// . kernel 2.6.8.1 does not like big dgram sizes for loopback
// . can not go above the MTU for the lo device in ifconfig -a
#define DGRAM_SIZE_LB (16400)
// the max of all dgram sizes, of DGRAM_SIZE and of DGRAM_SIZE_LB
#define DGRAM_SIZE_CEILING (30*1492)
// . and for the dns
// . a host was coring because the dgram it got back was bigger than this
// so i upped from 2000 to 2800. the dns dgram reply it got was 2646 bytes
#define DGRAM_SIZE_DNS (2800)
// . we keep bit counts for every dgram, not just those in a window now
// . therefore, we limit by this for the time being
// . now allow for up to a trunc limit of 1 million --> 7 Megabytes
// . when compiling for Chris or Mark, use the 60M max msg size
// . newspaper archive has s0=20000000 which is up to 180MB termlists!
// . newspaper archive was hitting the wall at 600MB so i upped to 900MB, the
// downside is that it uses more memory per UdpSlot
// raised from 50MB to 80MB so Msg13 compression proxy can send back big replies > 5MB
#define MAX_DGRAMS (((80*1024*1024) / DGRAM_SIZE) + 1)
#define MAX_ABSDOCLEN ((MAX_DGRAMS * DGRAM_SIZE)-50000)
// . the max size of an incoming request for a hot udp server
// . we cannot call malloc so it must fit in here
// . now we need tens of thousands of udp slots, so keep this small
#define SHORTSENDBUFFERSIZE (250)
class Host;
class UdpSlot {
// this will help to hide more of UdpSlot implementation from the rest of the codebase
friend class UdpServer;
public:
int32_t getNumDgramsRead() const { return m_readBitsOn; }
int32_t getNumDgramsSent() const { return m_sentBitsOn; }
int32_t getNumAcksRead() const { return m_readAckBitsOn; }
int32_t getNumAcksSent() const { return m_sentAckBitsOn; }
msg_type_t getMsgType() const { return m_msgType; }
// what is our niceness level?
int32_t getNiceness() const { return m_niceness; }
char getConvertedNiceness() const { return m_convertedNiceness; }
bool hasCallback() const { return (m_callback); }
int32_t getTransId() const { return m_transId; }
uint32_t getIp() const { return m_ip; }
uint16_t getPort() const { return m_port; }
int32_t getHostId() const { return m_hostId; }
int64_t getTimeout() const { return m_timeout; }
int32_t getResendTime() const { return m_resendTime; }
char getResendCount() const { return m_resendCount; }
int32_t getErrno() const { return m_errno; }
int32_t getDatagramsToSend() const { return m_dgramsToSend; }
int32_t getDatagramsToRead() const { return m_dgramsToRead; }
int64_t getStartTime() const { return m_startTime; }
int64_t getFirstSendTime() const { return m_firstSendTime; }
int64_t getLastReadTime() const { return m_lastReadTime; }
int64_t getLastSendTime() const { return m_lastSendTime; }
bool hasCalledHandler() const { return m_calledHandler; }
bool hasCalledCallback() const { return m_calledCallback; }
bool isIncoming() const { return (m_slotStatus == slot_status_incoming); }
bool isOutgoing() const { return (m_slotStatus == slot_status_outgoing); }
const char* getExtraInfo() const { return m_extraInfo; }
// a ptr to the Host class for shotgun info
Host *m_host;
// . transmission-related variables
// . send/ack times are when they were put on the udp stack by sendto()
// and may not be the time they were actually sent
char *m_sendBuf;
int32_t m_sendBufSize;
char *m_sendBufAlloc;
int32_t m_sendBufAllocSize;
// reception-related variables
char *m_readBuf; // store recv'd msg in here.
int32_t m_readBufSize; // w/o the dgram headers.
int32_t m_readBufMaxSize;
protected: //actually private but UdpServer references it.
// set the UdpSlot's protocol, endpoint info, transId, timeout
void connect(UdpProtocol *proto, sockaddr_in *endPoint, Host *host, int32_t hostId, int32_t transId,
int64_t timeout, int64_t now, int32_t niceness);
// same as above
void connect(UdpProtocol *proto, uint32_t ip, uint16_t port, Host *host, int32_t hostId, int32_t transId,
int64_t timeout, int64_t now, int32_t niceness);
// reset the slot if ip/port has changed
void resetConnect();
// . set up this slot for a send (call after connect() above)
// . returns false and sets errno on error
// . use a backoff of -1 for the default
bool sendSetup(char *msg, int32_t msgSize, char *alloc, int32_t allocSize, msg_type_t msgType, int64_t now,
void *state, void (*callback)(void *state, class UdpSlot *), int32_t niceness, const char* extraInfo = NULL);
// . send a datagram from this slot on "sock" (call after sendSetup())
// . returns -2 if nothing to send, -1 on error, 0 if blocked,
// 1 if sent something
int32_t sendDatagramOrAck(int sock, bool allowResends, int64_t now);
// . returns false and sets errno on error, true otherwise
// . tries to send ACK on "sock" if we read a dgram
// . tries to send a dgram if we read an ACK
// . sets *discard to true if caller should discard the dgram
bool readDatagramOrAck(const void *buf, int32_t numRead, int64_t now);
// . will reset to send() will start sending at the first unacked dgram
// . if "reset" is true then will resend ALL dgrams
void prepareForResend(int64_t now, bool resendAll);
// this does not include ACKs to read
bool isDoneReading() {
if (m_dgramsToRead == 0) {
return false;
}
if (hasDgramsToRead()) {
return false;
}
return true;
}
// this does not include ACKs to send
bool isDoneSending() {
if (m_dgramsToSend == 0) {
return false;
}
if (hasDgramsToSend()) {
return false;
}
return true;
}
bool isTransactionComplete() {
if (!isDoneReading()) {
return false;
}
if (!isDoneSending()) {
return false;
}
if (hasAcksToRead()) {
return false;
}
if (hasAcksToSend()) {
return false;
}
return true;
}
// . for sending purposes, the max scoring UdpSlot sends first
// . return < 0 if nothing to send
int32_t getScore ( int64_t now ) const;
// call this callback on timout,error or transaction completion.
// pass it a ptr to ourselves. It returns true if WE should delete
// the UdpSlot. Otherwise, it must deleted later by a callback that
// records all the slots in a list so no one forgets them.
// Typically, you should just have your callback here return true
// so you don't have to call deleteSlot(slot) and don't have to
// worry about wasting memory.
void (*m_callback )(void *state, class UdpSlot *slot);
// this callback is used for letting caller know when his reply has
// been sent (it's kinda a hack)
void (*m_callback2 )(void *state, class UdpSlot *slot);
// . save a POINTER to caller's state;
// . caller must ensure it's not on the stack
void *m_state;
uint32_t m_ip; // the endpoint host's address
uint16_t m_port; // the endpoint host's address
int64_t m_timeout; // deltaT in milliseconds
int32_t m_errno; // anything go wrong? 0 means ok.
int32_t m_localErrno; // are we sending back an error reply?
// the counts of lit bits for the bits above
int32_t m_readBitsOn;
int32_t m_sentBitsOn;
int32_t m_readAckBitsOn;
int32_t m_sentAckBitsOn;
// when the request/reply was read, we set this to the current time so
// we can measure how long it sits in the queue until the handler
// or callback is called
int64_t m_queuedTime;
// last times of a read/send on this slot in milliseconds since epoch
int64_t m_lastReadTime;
int64_t m_lastSendTime;
// remember our niceness level
int32_t m_niceness;
// did we call the handler for this?
bool m_calledHandler;
bool m_calledCallback;
// and for doubly linked list of callback candidates
UdpSlot *m_callbackListNext;
UdpSlot *m_callbackListPrev;
char m_convertedNiceness;
// additional information which could be useful for statistics (specific to msgtype)
char m_extraInfo[64];
private:
// . send an ACK
// . returns -2 if nothing to send, -1 on error, 0 if blocked,
// 1 if sent something
// . should only be called by sendDatagramOrAck() above
int32_t sendPlainAck(int sock, int64_t now) {
return sendAck(sock, now, -1, -2, false);
}
int32_t sendCancelAck(int sock, int64_t now, int32_t dgramNum) {
return sendAck(sock, now, dgramNum, 1, true);
}
int32_t sendAck(int sock, int64_t now, int32_t dgramNum, int32_t weInitiated, bool cancelTrans);
// . or by readDataGramOrAck() to read a faked ack for protocols that
// don't use ACKs
void readAck(int32_t dgramNum, int64_t now);
// reset/set m_resendTime based on m_resendCount
void setResendTime();
// . returns false and sets errno on error
// . like sendSetup() but setting up for reading
// . called when an incoming request arrives
// . we create a new UdpSlot and call this to handle the request
bool makeReadBuf(int32_t msgSize, int32_t numDgrams);
bool hasDgramsToRead() const {
return (m_readBitsOn < m_dgramsToRead);
}
bool hasDgramsToSend() const {
return (m_sentBitsOn < m_dgramsToSend);
}
bool hasAcksToSend() {
if (!m_proto->useAcks()) {
return false;
}
return (m_sentAckBitsOn < m_dgramsToRead);
}
bool hasAcksToRead() {
if (!m_proto->useAcks()) {
return false;
}
return (m_readAckBitsOn < m_dgramsToSend);
}
// . for internal use
// . set a window bit
void setBit(int32_t dgramNum, unsigned char *bits) {
// lazy initialize,since initializing all bits is too expensive
while (dgramNum >= m_numBitsInitialized) {
m_sentBits2[m_numBitsInitialized >> 3] = 0;
m_readBits2[m_numBitsInitialized >> 3] = 0;
m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
m_readAckBits2[m_numBitsInitialized >> 3] = 0;
m_numBitsInitialized += 8;
}
bits[dgramNum >> 3] |= (1 << (dgramNum & 0x07));
}
// clear a window bit
void clrBit(int32_t dgramNum, unsigned char *bits) {
// lazy initialize,since initializing all bits is too expensive
while (dgramNum >= m_numBitsInitialized) {
m_sentBits2[m_numBitsInitialized >> 3] = 0;
m_readBits2[m_numBitsInitialized >> 3] = 0;
m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
m_readAckBits2[m_numBitsInitialized >> 3] = 0;
m_numBitsInitialized += 8;
}
bits[dgramNum >> 3] &= ~(1 << (dgramNum & 0x07));
}
// get value of a window bit
bool isOn(int32_t dgramNum, unsigned char *bits) {
// lazy initialize,since initializing all bits is too expensive
while (dgramNum >= m_numBitsInitialized) {
m_sentBits2[m_numBitsInitialized >> 3] = 0;
m_readBits2[m_numBitsInitialized >> 3] = 0;
m_sentAckBits2[m_numBitsInitialized >> 3] = 0;
m_readAckBits2[m_numBitsInitialized >> 3] = 0;
m_numBitsInitialized += 8;
}
return bits[dgramNum >> 3] & (1 << (dgramNum & 0x07));
}
// . get the first lit bit position after bit #i
// . returns numBits if no bits AFTER i are lit
int32_t getNextLitBit(int32_t i, unsigned char *bits, int32_t numBits) {
for (int32_t j = i + 1; j < numBits; j++) {
if (isOn(j, bits)) {
return j;
}
}
return numBits;
}
// . get the first unlit bit position after bit #i
// . returns numBits if no bits AFTER i are unlit
int32_t getNextUnlitBit(int32_t i, unsigned char *bits, int32_t numBits) {
for (int32_t j = i + 1; j < numBits; j++) {
if (!isOn(j, bits)) {
return j;
}
}
return numBits;
}
void fixSlot();
int32_t m_transId; // unique transaction ID (like socket fd)
int32_t m_hostId; // the endpoint host's hostId in hostmap
msg_type_t m_msgType; // i like to use this for class routing
UdpProtocol *m_proto;
// keep track of the next in line to send
int32_t m_nextToSend;
int32_t m_firstUnlitSentAckBit;
// . this is bigger for loopback sends/reads
// . we set it just low enough to avoid IP layer fragmentation
int32_t m_maxDgramSize;
int32_t m_resendTime; // resend after this (in ms)
char m_resendCount; // how many times we've tried to resend
int32_t m_dgramsToSend;
int32_t m_dgramsToRead; // closely related to m_bytesToRead.
// . birth time of the udpslot
// . m_sendTimes are relative to this
int64_t m_startTime;
// these are for measuring bps (bandwidth) for g_stats
int64_t m_firstSendTime;
// now caller can decide initial backoff, doubles each time no ack rcvd
int16_t m_backoff;
// don't wait longer than this, however
int16_t m_maxWait;
// save cpu by not having to call memset() on m_sentBits et al
int32_t m_numBitsInitialized;
// memset clears from here and above. so put anything that needs to
// be set to zero above this line.
// . i've discarded the window since msg size is limited
// . this way is faster
// . these bits determine what dgrams we've sent/read/sentAck/readAck
unsigned char m_sentBits2 [ (MAX_DGRAMS / 8) + 1 ];
unsigned char m_readBits2 [ (MAX_DGRAMS / 8) + 1 ];
unsigned char m_sentAckBits2 [ (MAX_DGRAMS / 8) + 1 ];
unsigned char m_readAckBits2 [ (MAX_DGRAMS / 8) + 1 ];
char m_preferEth;
protected:
// we keep the unused slots in a linked list in UdpServer
UdpSlot *m_availableListNext;
// and for doubly linked list of used slots
UdpSlot *m_activeListNext;
UdpSlot *m_activeListPrev;
// store the key so when returning slot we can remove from hash table
key96_t m_key;
char m_maxResends;
enum SlotStatus {
slot_status_unused,
slot_status_incoming,
slot_status_outgoing
} m_slotStatus;
public:
// In some places allocating a buffer for sendign is inconvenient, especially for realyl short replies.
// Those places can use this buffer
char m_shortSendBuffer[SHORTSENDBUFFERSIZE];
};
extern int32_t g_cancelAcksSent;
extern int32_t g_cancelAcksRead;
#endif // GB_UDPSLOT_H