mirror of
				https://github.com/nothings/stb
				synced 2025-11-02 23:56:12 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			306 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// stb_easy_font.h - v1.1 - bitmap font for 3D rendering - public domain
 | 
						|
// Sean Barrett, Feb 2015
 | 
						|
//
 | 
						|
//    Easy-to-deploy,
 | 
						|
//    reasonably compact,
 | 
						|
//    extremely inefficient performance-wise,
 | 
						|
//    crappy-looking,
 | 
						|
//    ASCII-only,
 | 
						|
//    bitmap font for use in 3D APIs.
 | 
						|
//
 | 
						|
// Intended for when you just want to get some text displaying
 | 
						|
// in a 3D app as quickly as possible.
 | 
						|
//
 | 
						|
// Doesn't use any textures, instead builds characters out of quads.
 | 
						|
//
 | 
						|
// DOCUMENTATION:
 | 
						|
//
 | 
						|
//   int stb_easy_font_width(char *text)
 | 
						|
//   int stb_easy_font_height(char *text)
 | 
						|
//
 | 
						|
//      Takes a string and returns the horizontal size and the
 | 
						|
//      vertical size (which can vary if 'text' has newlines).
 | 
						|
//
 | 
						|
//   int stb_easy_font_print(float x, float y,
 | 
						|
//                           char *text, unsigned char color[4],
 | 
						|
//                           void *vertex_buffer, int vbuf_size)
 | 
						|
//
 | 
						|
//      Takes a string (which can contain '\n') and fills out a
 | 
						|
//      vertex buffer with renderable data to draw the string.
 | 
						|
//      Output data assumes increasing x is rightwards, increasing y
 | 
						|
//      is downwards.
 | 
						|
//
 | 
						|
//      The vertex data is divided into quads, i.e. there are four
 | 
						|
//      vertices in the vertex buffer for each quad.
 | 
						|
//
 | 
						|
//      The vertices are stored in an interleaved format:
 | 
						|
//
 | 
						|
//         x:float
 | 
						|
//         y:float
 | 
						|
//         z:float
 | 
						|
//         color:uint8[4]
 | 
						|
//
 | 
						|
//      You can ignore z and color if you get them from elsewhere
 | 
						|
//      This format was chosen in the hopes it would make it
 | 
						|
//      easier for you to reuse existing vertex-buffer-drawing code.
 | 
						|
//
 | 
						|
//      If you pass in NULL for color, it becomes 255,255,255,255.
 | 
						|
//
 | 
						|
//      Returns the number of quads.
 | 
						|
//
 | 
						|
//      If the buffer isn't large enough, it will truncate.
 | 
						|
//      Expect it to use an average of ~270 bytes per character.
 | 
						|
//
 | 
						|
//      If your API doesn't draw quads, build a reusable index
 | 
						|
//      list that allows you to render quads as indexed triangles.
 | 
						|
//
 | 
						|
//   void stb_easy_font_spacing(float spacing)
 | 
						|
//
 | 
						|
//      Use positive values to expand the space between characters,
 | 
						|
//      and small negative values (no smaller than -1.5) to contract
 | 
						|
//      the space between characters.
 | 
						|
//
 | 
						|
//      E.g. spacing = 1 adds one "pixel" of spacing between the
 | 
						|
//      characters. spacing = -1 is reasonable but feels a bit too
 | 
						|
//      compact to me; -0.5 is a reasonable compromise as long as
 | 
						|
//      you're scaling the font up.
 | 
						|
//
 | 
						|
// LICENSE
 | 
						|
//
 | 
						|
//   See end of file for license information.
 | 
						|
//
 | 
						|
// VERSION HISTORY
 | 
						|
//
 | 
						|
//   (2020-02-02)  1.1   make everything static so can compile it in more than one src file
 | 
						|
//   (2017-01-15)  1.0   space character takes same space as numbers; fix bad spacing of 'f'
 | 
						|
//   (2016-01-22)  0.7   width() supports multiline text; add height()
 | 
						|
//   (2015-09-13)  0.6   #include <math.h>; updated license
 | 
						|
//   (2015-02-01)  0.5   First release
 | 
						|
//
 | 
						|
// CONTRIBUTORS
 | 
						|
//
 | 
						|
//   github:vassvik    --  bug report
 | 
						|
//   github:podsvirov  --  fix multiple definition errors
 | 
						|
 | 
						|
#if 0
 | 
						|
// SAMPLE CODE:
 | 
						|
//
 | 
						|
//    Here's sample code for old OpenGL; it's a lot more complicated
 | 
						|
//    to make work on modern APIs, and that's your problem.
 | 
						|
//
 | 
						|
void print_string(float x, float y, char *text, float r, float g, float b)
 | 
						|
{
 | 
						|
  static char buffer[99999]; // ~500 chars
 | 
						|
  int num_quads;
 | 
						|
 | 
						|
  num_quads = stb_easy_font_print(x, y, text, NULL, buffer, sizeof(buffer));
 | 
						|
 | 
						|
  glColor3f(r,g,b);
 | 
						|
  glEnableClientState(GL_VERTEX_ARRAY);
 | 
						|
  glVertexPointer(2, GL_FLOAT, 16, buffer);
 | 
						|
  glDrawArrays(GL_QUADS, 0, num_quads*4);
 | 
						|
  glDisableClientState(GL_VERTEX_ARRAY);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef INCLUDE_STB_EASY_FONT_H
 | 
						|
#define INCLUDE_STB_EASY_FONT_H
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
#include <math.h>
 | 
						|
 | 
						|
static struct stb_easy_font_info_struct {
 | 
						|
    unsigned char advance;
 | 
						|
    unsigned char h_seg;
 | 
						|
    unsigned char v_seg;
 | 
						|
} stb_easy_font_charinfo[96] = {
 | 
						|
    {  6,  0,  0 },  {  3,  0,  0 },  {  5,  1,  1 },  {  7,  1,  4 },
 | 
						|
    {  7,  3,  7 },  {  7,  6, 12 },  {  7,  8, 19 },  {  4, 16, 21 },
 | 
						|
    {  4, 17, 22 },  {  4, 19, 23 },  { 23, 21, 24 },  { 23, 22, 31 },
 | 
						|
    { 20, 23, 34 },  { 22, 23, 36 },  { 19, 24, 36 },  { 21, 25, 36 },
 | 
						|
    {  6, 25, 39 },  {  6, 27, 43 },  {  6, 28, 45 },  {  6, 30, 49 },
 | 
						|
    {  6, 33, 53 },  {  6, 34, 57 },  {  6, 40, 58 },  {  6, 46, 59 },
 | 
						|
    {  6, 47, 62 },  {  6, 55, 64 },  { 19, 57, 68 },  { 20, 59, 68 },
 | 
						|
    { 21, 61, 69 },  { 22, 66, 69 },  { 21, 68, 69 },  {  7, 73, 69 },
 | 
						|
    {  9, 75, 74 },  {  6, 78, 81 },  {  6, 80, 85 },  {  6, 83, 90 },
 | 
						|
    {  6, 85, 91 },  {  6, 87, 95 },  {  6, 90, 96 },  {  7, 92, 97 },
 | 
						|
    {  6, 96,102 },  {  5, 97,106 },  {  6, 99,107 },  {  6,100,110 },
 | 
						|
    {  6,100,115 },  {  7,101,116 },  {  6,101,121 },  {  6,101,125 },
 | 
						|
    {  6,102,129 },  {  7,103,133 },  {  6,104,140 },  {  6,105,145 },
 | 
						|
    {  7,107,149 },  {  6,108,151 },  {  7,109,155 },  {  7,109,160 },
 | 
						|
    {  7,109,165 },  {  7,118,167 },  {  6,118,172 },  {  4,120,176 },
 | 
						|
    {  6,122,177 },  {  4,122,181 },  { 23,124,182 },  { 22,129,182 },
 | 
						|
    {  4,130,182 },  { 22,131,183 },  {  6,133,187 },  { 22,135,191 },
 | 
						|
    {  6,137,192 },  { 22,139,196 },  {  6,144,197 },  { 22,147,198 },
 | 
						|
    {  6,150,202 },  { 19,151,206 },  { 21,152,207 },  {  6,155,209 },
 | 
						|
    {  3,160,210 },  { 23,160,211 },  { 22,164,216 },  { 22,165,220 },
 | 
						|
    { 22,167,224 },  { 22,169,228 },  { 21,171,232 },  { 21,173,233 },
 | 
						|
    {  5,178,233 },  { 22,179,234 },  { 23,180,238 },  { 23,180,243 },
 | 
						|
    { 23,180,248 },  { 22,189,248 },  { 22,191,252 },  {  5,196,252 },
 | 
						|
    {  3,203,252 },  {  5,203,253 },  { 22,210,253 },  {  0,214,253 },
 | 
						|
};
 | 
						|
 | 
						|
static unsigned char stb_easy_font_hseg[214] = {
 | 
						|
   97,37,69,84,28,51,2,18,10,49,98,41,65,25,81,105,33,9,97,1,97,37,37,36,
 | 
						|
    81,10,98,107,3,100,3,99,58,51,4,99,58,8,73,81,10,50,98,8,73,81,4,10,50,
 | 
						|
    98,8,25,33,65,81,10,50,17,65,97,25,33,25,49,9,65,20,68,1,65,25,49,41,
 | 
						|
    11,105,13,101,76,10,50,10,50,98,11,99,10,98,11,50,99,11,50,11,99,8,57,
 | 
						|
    58,3,99,99,107,10,10,11,10,99,11,5,100,41,65,57,41,65,9,17,81,97,3,107,
 | 
						|
    9,97,1,97,33,25,9,25,41,100,41,26,82,42,98,27,83,42,98,26,51,82,8,41,
 | 
						|
    35,8,10,26,82,114,42,1,114,8,9,73,57,81,41,97,18,8,8,25,26,26,82,26,82,
 | 
						|
    26,82,41,25,33,82,26,49,73,35,90,17,81,41,65,57,41,65,25,81,90,114,20,
 | 
						|
    84,73,57,41,49,25,33,65,81,9,97,1,97,25,33,65,81,57,33,25,41,25,
 | 
						|
};
 | 
						|
 | 
						|
static unsigned char stb_easy_font_vseg[253] = {
 | 
						|
   4,2,8,10,15,8,15,33,8,15,8,73,82,73,57,41,82,10,82,18,66,10,21,29,1,65,
 | 
						|
    27,8,27,9,65,8,10,50,97,74,66,42,10,21,57,41,29,25,14,81,73,57,26,8,8,
 | 
						|
    26,66,3,8,8,15,19,21,90,58,26,18,66,18,105,89,28,74,17,8,73,57,26,21,
 | 
						|
    8,42,41,42,8,28,22,8,8,30,7,8,8,26,66,21,7,8,8,29,7,7,21,8,8,8,59,7,8,
 | 
						|
    8,15,29,8,8,14,7,57,43,10,82,7,7,25,42,25,15,7,25,41,15,21,105,105,29,
 | 
						|
    7,57,57,26,21,105,73,97,89,28,97,7,57,58,26,82,18,57,57,74,8,30,6,8,8,
 | 
						|
    14,3,58,90,58,11,7,74,43,74,15,2,82,2,42,75,42,10,67,57,41,10,7,2,42,
 | 
						|
    74,106,15,2,35,8,8,29,7,8,8,59,35,51,8,8,15,35,30,35,8,8,30,7,8,8,60,
 | 
						|
    36,8,45,7,7,36,8,43,8,44,21,8,8,44,35,8,8,43,23,8,8,43,35,8,8,31,21,15,
 | 
						|
    20,8,8,28,18,58,89,58,26,21,89,73,89,29,20,8,8,30,7,
 | 
						|
};
 | 
						|
 | 
						|
typedef struct
 | 
						|
{
 | 
						|
   unsigned char c[4];
 | 
						|
} stb_easy_font_color;
 | 
						|
 | 
						|
static int stb_easy_font_draw_segs(float x, float y, unsigned char *segs, int num_segs, int vertical, stb_easy_font_color c, char *vbuf, int vbuf_size, int offset)
 | 
						|
{
 | 
						|
    int i,j;
 | 
						|
    for (i=0; i < num_segs; ++i) {
 | 
						|
        int len = segs[i] & 7;
 | 
						|
        x += (float) ((segs[i] >> 3) & 1);
 | 
						|
        if (len && offset+64 <= vbuf_size) {
 | 
						|
            float y0 = y + (float) (segs[i]>>4);
 | 
						|
            for (j=0; j < 4; ++j) {
 | 
						|
                * (float *) (vbuf+offset+0) = x  + (j==1 || j==2 ? (vertical ? 1 : len) : 0);
 | 
						|
                * (float *) (vbuf+offset+4) = y0 + (    j >= 2   ? (vertical ? len : 1) : 0);
 | 
						|
                * (float *) (vbuf+offset+8) = 0.f;
 | 
						|
                * (stb_easy_font_color *) (vbuf+offset+12) = c;
 | 
						|
                offset += 16;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return offset;
 | 
						|
}
 | 
						|
 | 
						|
static float stb_easy_font_spacing_val = 0;
 | 
						|
static void stb_easy_font_spacing(float spacing)
 | 
						|
{
 | 
						|
   stb_easy_font_spacing_val = spacing;
 | 
						|
}
 | 
						|
 | 
						|
static int stb_easy_font_print(float x, float y, char *text, unsigned char color[4], void *vertex_buffer, int vbuf_size)
 | 
						|
{
 | 
						|
    char *vbuf = (char *) vertex_buffer;
 | 
						|
    float start_x = x;
 | 
						|
    int offset = 0;
 | 
						|
 | 
						|
    stb_easy_font_color c = { 255,255,255,255 }; // use structure copying to avoid needing depending on memcpy()
 | 
						|
    if (color) { c.c[0] = color[0]; c.c[1] = color[1]; c.c[2] = color[2]; c.c[3] = color[3]; }
 | 
						|
 | 
						|
    while (*text && offset < vbuf_size) {
 | 
						|
        if (*text == '\n') {
 | 
						|
            y += 12;
 | 
						|
            x = start_x;
 | 
						|
        } else {
 | 
						|
            unsigned char advance = stb_easy_font_charinfo[*text-32].advance;
 | 
						|
            float y_ch = advance & 16 ? y+1 : y;
 | 
						|
            int h_seg, v_seg, num_h, num_v;
 | 
						|
            h_seg = stb_easy_font_charinfo[*text-32  ].h_seg;
 | 
						|
            v_seg = stb_easy_font_charinfo[*text-32  ].v_seg;
 | 
						|
            num_h = stb_easy_font_charinfo[*text-32+1].h_seg - h_seg;
 | 
						|
            num_v = stb_easy_font_charinfo[*text-32+1].v_seg - v_seg;
 | 
						|
            offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_hseg[h_seg], num_h, 0, c, vbuf, vbuf_size, offset);
 | 
						|
            offset = stb_easy_font_draw_segs(x, y_ch, &stb_easy_font_vseg[v_seg], num_v, 1, c, vbuf, vbuf_size, offset);
 | 
						|
            x += advance & 15;
 | 
						|
            x += stb_easy_font_spacing_val;
 | 
						|
        }
 | 
						|
        ++text;
 | 
						|
    }
 | 
						|
    return (unsigned) offset/64;
 | 
						|
}
 | 
						|
 | 
						|
static int stb_easy_font_width(char *text)
 | 
						|
{
 | 
						|
    float len = 0;
 | 
						|
    float max_len = 0;
 | 
						|
    while (*text) {
 | 
						|
        if (*text == '\n') {
 | 
						|
            if (len > max_len) max_len = len;
 | 
						|
            len = 0;
 | 
						|
        } else {
 | 
						|
            len += stb_easy_font_charinfo[*text-32].advance & 15;
 | 
						|
            len += stb_easy_font_spacing_val;
 | 
						|
        }
 | 
						|
        ++text;
 | 
						|
    }
 | 
						|
    if (len > max_len) max_len = len;
 | 
						|
    return (int) ceil(max_len);
 | 
						|
}
 | 
						|
 | 
						|
static int stb_easy_font_height(char *text)
 | 
						|
{
 | 
						|
    float y = 0;
 | 
						|
    int nonempty_line=0;
 | 
						|
    while (*text) {
 | 
						|
        if (*text == '\n') {
 | 
						|
            y += 12;
 | 
						|
            nonempty_line = 0;
 | 
						|
        } else {
 | 
						|
            nonempty_line = 1;
 | 
						|
        }
 | 
						|
        ++text;
 | 
						|
    }
 | 
						|
    return (int) ceil(y + (nonempty_line ? 12 : 0));
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/*
 | 
						|
------------------------------------------------------------------------------
 | 
						|
This software is available under 2 licenses -- choose whichever you prefer.
 | 
						|
------------------------------------------------------------------------------
 | 
						|
ALTERNATIVE A - MIT License
 | 
						|
Copyright (c) 2017 Sean Barrett
 | 
						|
Permission is hereby granted, free of charge, to any person obtaining a copy of
 | 
						|
this software and associated documentation files (the "Software"), to deal in
 | 
						|
the Software without restriction, including without limitation the rights to
 | 
						|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 | 
						|
of the Software, and to permit persons to whom the Software is furnished to do
 | 
						|
so, subject to the following conditions:
 | 
						|
The above copyright notice and this permission notice shall be included in all
 | 
						|
copies or substantial portions of the Software.
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
						|
SOFTWARE.
 | 
						|
------------------------------------------------------------------------------
 | 
						|
ALTERNATIVE B - Public Domain (www.unlicense.org)
 | 
						|
This is free and unencumbered software released into the public domain.
 | 
						|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
 | 
						|
software, either in source code form or as a compiled binary, for any purpose,
 | 
						|
commercial or non-commercial, and by any means.
 | 
						|
In jurisdictions that recognize copyright laws, the author or authors of this
 | 
						|
software dedicate any and all copyright interest in the software to the public
 | 
						|
domain. We make this dedication for the benefit of the public at large and to
 | 
						|
the detriment of our heirs and successors. We intend this dedication to be an
 | 
						|
overt act of relinquishment in perpetuity of all present and future rights to
 | 
						|
this software under copyright law.
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						|
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 | 
						|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 | 
						|
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
						|
------------------------------------------------------------------------------
 | 
						|
*/
 |