feat: wire vertical exaggeration through the shell #13
+15
-3
@@ -420,11 +420,23 @@ pub fn render_perspective_to_path(
|
|||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::colormap::{HIGHLAND_COLOR, LOWLAND_COLOR, SNOW_COLOR, WATER_COLOR};
|
use crate::colormap::{HIGHLAND_COLOR, LOWLAND_COLOR, SNOW_COLOR, WATER_COLOR};
|
||||||
|
use crate::scene::{Hydrology, Scene};
|
||||||
|
|
||||||
fn fixture_scene() -> Scene {
|
fn fixture_scene() -> Scene {
|
||||||
Scene::default()
|
Scene::default()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn dry_scene() -> Scene {
|
||||||
|
Scene {
|
||||||
|
hydrology: Hydrology {
|
||||||
|
lake_radius: 0.0,
|
||||||
|
river_width: 0.0,
|
||||||
|
..Hydrology::default()
|
||||||
|
},
|
||||||
|
..Scene::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn render_matches_grid_dimensions() {
|
fn render_matches_grid_dimensions() {
|
||||||
let grid = HeightGrid::plane(8, 5).unwrap();
|
let grid = HeightGrid::plane(8, 5).unwrap();
|
||||||
@@ -484,17 +496,17 @@ mod tests {
|
|||||||
#[test]
|
#[test]
|
||||||
fn render_center_of_hill_is_snow() {
|
fn render_center_of_hill_is_snow() {
|
||||||
let grid = HeightGrid::radial_hill(5, 5, 10.0).unwrap();
|
let grid = HeightGrid::radial_hill(5, 5, 10.0).unwrap();
|
||||||
let img = render_top_down(&grid, &fixture_scene());
|
let img = render_top_down(&grid, &dry_scene());
|
||||||
assert_eq!(img.get_pixel(2, 2).0, SNOW_COLOR);
|
assert_eq!(img.get_pixel(2, 2).0, SNOW_COLOR);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn render_top_down_applies_vertical_exaggeration() {
|
fn render_top_down_applies_vertical_exaggeration() {
|
||||||
let grid = HeightGrid::new(1, 1, vec![3.0]).unwrap();
|
let grid = HeightGrid::new(1, 1, vec![3.0]).unwrap();
|
||||||
let low_scene = fixture_scene();
|
let low_scene = dry_scene();
|
||||||
let high_scene = Scene {
|
let high_scene = Scene {
|
||||||
vertical_exaggeration: 2.0,
|
vertical_exaggeration: 2.0,
|
||||||
..fixture_scene()
|
..dry_scene()
|
||||||
};
|
};
|
||||||
|
|
||||||
let low_img = render_top_down(&grid, &low_scene);
|
let low_img = render_top_down(&grid, &low_scene);
|
||||||
|
|||||||
Reference in New Issue
Block a user