raytracer-c/demo/texture_map.c
2023-10-07 19:39:43 -04:00

172 lines
7.0 KiB
C

#include "logger.h"
#include "canvas.h"
#include "exceptions.h"
#include "ray.h"
#include <stdio.h>
#include <sphere.h>
#include <cube.h>
#include <plane.h>
#include <camera.h>
#include "pattern.h"
#include <math.h>
#include <assert.h>
CEXCEPTION_T global_exception;
CANVAS_Canvas *texture_canvases[UV_PATTERN_SIZE];
UV_Pattern *uv_patterns[UV_PATTERN_SIZE];
static void build_patterns(void) {
char *filenames[UV_PATTERN_SIZE];
filenames[UV_PATTERN_LEFT] = "negx.ppm";
filenames[UV_PATTERN_RIGHT] = "posx.ppm";
filenames[UV_PATTERN_FRONT] = "posz.ppm";
filenames[UV_PATTERN_BACK] = "negz.ppm";
filenames[UV_PATTERN_UP] = "posy.ppm";
filenames[UV_PATTERN_DOWN] = "negy.ppm";
for (unsigned int ndx = 0; ndx < UV_PATTERN_SIZE; ndx++) {
texture_canvases[ndx] = CANVAS_parse_file_by_name(filenames[ndx]);
uv_patterns[ndx] = UV_PATTERN_new_image(texture_canvases[ndx]);
}
}
static void build_world(WORLD_World* world) {
TUPLES_Color red, green, blue, white, black;
TUPLES_init_color(&red, 1, 0, 0);
TUPLES_init_color(&green, 0, 1, 0);
TUPLES_init_color(&blue, 0, 0, 1);
TUPLES_init_color(&black, 0, 0, 0);
TUPLES_init_color(&white, 1, 1, 1);
CUBE_Cube *cube = CUBE_new();
WORLD_add_object(world, cube);
MATRIX_Matrix *matrix = MATRIX_new_scaling(1000, 1000, 1000);
CUBE_set_transform(cube, matrix);
MATRIX_delete(matrix);
MATERIAL_Material *material = MATERIAL_new();
material->diffuse = 0;
material->specular = 0;
material->ambient = 1;
build_patterns();
PATTERN_Pattern *pattern = PATTERN_new_cube_map(
uv_patterns[UV_PATTERN_LEFT], uv_patterns[UV_PATTERN_FRONT],
uv_patterns[UV_PATTERN_RIGHT], uv_patterns[UV_PATTERN_BACK],
uv_patterns[UV_PATTERN_UP], uv_patterns[UV_PATTERN_DOWN]
);
MATERIAL_set_pattern(material, pattern);
CUBE_set_material(cube, material);
SPHERE_Sphere* middle = SPHERE_new();
WORLD_add_object(world, middle);
MATRIX_Matrix *middle_scale = MATRIX_new_scaling(0.75, 0.75, 0.75);
MATRIX_Matrix *middle_translate = MATRIX_new_translation(0, 0, 5);
MATRIX_Matrix* middle_transform = MATRIX_multiply_many(middle_translate, middle_scale);
SPHERE_set_transform(middle, middle_transform);
MATRIX_delete_all(middle_transform, middle_translate, middle_scale);
MATERIAL_Material* middle_material = MATERIAL_new();
middle_material->ambient = 0;
middle_material->diffuse = 0.4;
#define nottransparent
#ifdef nottransparent
middle_material->reflective = 0.6;
#else
middle_material->reflective = 1.0;
middle_material->refractive_index = 1.15;
middle_material->transparency = 1.0;
#endif
middle_material->shininess = 20;
middle_material->shadow_calc = false;
SPHERE_set_material(middle, middle_material);
MATERIAL_delete(middle_material);
}
void generate_coordinates(TUPLES_Point* dest, double t) {
assert(dest);
assert(t > 0 || double_equal(t, 0));
assert(t <= M_2_PI);
//double y = 1.75;
// double y = 2.75;
double y = 1.1;
// double x = 5 * cos(t) - 2.5;
double x = 5 * cos(t) - 1.5;
double z = 5 * sin(2 * t);
TUPLES_init_point(dest, x, y, z);
}
int main(void) {
Try {
LOGGER_log(LOGGER_INFO, "Building world...\n");
TUPLES_Point light_position;
TUPLES_init_point(&light_position, -100, 100, -100);
TUPLES_Color light_color;
TUPLES_init_color(&light_color, 1, 1, 1);
// TUPLES_Vector v1, v2;
// TUPLES_init_vector(&v1, 4, 0, 0);
// TUPLES_init_vector(&v2, 0, 3, 0);
// LIGHTS_Light* light = LIGHTS_new_arealight(&light_position, &v1, 8, &v2, 8, &light_color);
// SEQUENCES_Sequence* seq = SEQUENCES_new_random(2048);
// LIGHTS_set_jitter_on_area_light(light, seq);
// SEQUENCES_delete(seq);
LIGHTS_Light *light = LIGHTS_new_pointlight(&light_position, &light_color);
WORLD_World* world = WORLD_new((LIGHTS_Light*)light);
build_world(world);
double fps = 30;
double length_in_seconds = 30;
double total_frames = fps * length_in_seconds;
double t_per_frame = (2*M_PI) / total_frames;
unsigned int frame = 0;
UTILITIES_Timer* render_timer = UTILITIES_Timer_start();
for (double t = 0; t < 2 * M_PI; t += t_per_frame) {
UTILITIES_Timer* frame_timer = UTILITIES_Timer_start();
// CAMERA_Camera* camera = CAMERA_new(320, 240, M_PI / 3.0);
CAMERA_Camera* camera = CAMERA_new(1920, 1080, M_PI / 3.0);
// CAMERA_Camera* camera = CAMERA_new(3840, 2160, M_PI / 3.0);
TUPLES_Point from;
generate_coordinates(&from, t);
TUPLES_Point* to = TUPLES_new_point(0, 0, 5);
TUPLES_Vector* up = TUPLES_new_vector(0, 1, 0);
MATRIX_Matrix* camera_transform = CAMERA_view_transform(&from, to, up);
CAMERA_set_transform(camera, camera_transform);
TUPLES_delete_all(to, up);
MATRIX_delete(camera_transform);
LOGGER_log(LOGGER_INFO, "Rendering...\n");
CANVAS_Canvas* canvas = CAMERA_render(camera, world);
const char *filename_template = "texture_map_%03u.ppm";
char* filename = NULL;
UTILITIES_sasprintf(filename, filename_template, frame);
LOGGER_log(LOGGER_INFO, "Writing file %s...\n", filename);
CANVAS_write_to_file(canvas, filename);
LOGGER_log(LOGGER_INFO, "Cleaning up...\n");
CAMERA_delete(camera);
CANVAS_delete(canvas);
frame++;
UTILITIES_Timer_Results frame_results = UTILITIES_Timer_stop(frame_timer);
LOGGER_log(LOGGER_INFO, "Last frame - Wall: %.2f User: %.2f System: %.2f\n", frame_results.wall_time_seconds,
frame_results.user_time_seconds, frame_results.system_time_seconds);
}
UTILITIES_Timer_Results render_results = UTILITIES_Timer_stop(render_timer);
LOGGER_log(LOGGER_INFO, "Wall: %.2f User: %.2f System: %.2f\n", render_results.wall_time_seconds,
render_results.user_time_seconds, render_results.system_time_seconds);
WORLD_delete_all_objects(world);
WORLD_delete(world);
LIGHTS_delete(light);
} Catch(global_exception) {
if (global_exception == E_MALLOC_FAILED)
printf("Malloc failed. Exiting\n");
else if (global_exception == E_FILE_FAILED)
printf("Failed to open test.ppm\n");
else
printf("Unknown exception %i occurred\n", global_exception);
}
return 0;
}