raytracer-c/images
2020-10-04 20:33:41 -04:00
..
csg.png add Constructive Solid Geometry support 2020-10-04 20:33:41 -04:00
glass_teapot_flamegraph.svg Add triangle normal interpolation... 2020-09-29 22:50:49 -04:00
glass_teapot.png Add triangle normal interpolation... 2020-09-29 22:50:49 -04:00
parabola.png Add some images 2020-08-13 00:13:02 -04:00
phong_render_sphere2.png Finally - fixed ray origin so that phong shading works correctly! 2020-08-14 23:51:46 -04:00
phong_render_sphere.png Add some images 2020-08-13 00:13:02 -04:00
phong_render_three_spheres_and_plane.png Add a plane shape type, with tests, and a new demo executable 2020-08-25 23:12:53 -04:00
phong_render_three_spheres_and_striped_plane.png minor updates to the 3 spheres/striped plane image/executable 2020-09-01 21:24:23 -04:00
phong_render_three_spheres_with_shadows.png Implment shadows, one failing world test! 2020-08-20 00:09:06 -04:00
phong_render_three_spheres.png Finished adding camera, build demo with three spheres 2020-08-19 00:20:18 -04:00
reflection.png Begin adding reflections. No recursion limit yet, so world test blows up 2020-09-05 00:54:54 -04:00
refraction_cube.png Added support for cubes, allowed a material setting to opt out an object for shadow hit calculation, and added a matrix multiply chaining convenience function 2020-09-09 23:04:11 -04:00
refraction_cylinder.png Finishing up cylinders 2020-09-11 20:20:38 -04:00
refraction.png Add schlick approximation to implement fresnel effect 2020-09-07 00:06:31 -04:00
render_obj.png Added triangle support, added obj support. added render_obj binary to load and scale an obj file and render it 2020-09-28 00:35:46 -04:00
sphere_shadow.png Add some images 2020-08-13 00:13:02 -04:00