mirror of
https://github.com/abakh/nbsdgames
synced 2026-04-29 09:12:59 -04:00
565 lines
11 KiB
C
565 lines
11 KiB
C
/*
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_
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(_
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_)CISSOR
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Authored by abakh <abakh@tuta.io>
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To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
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You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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#include "common.h"
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#define SAVE_TO_NUM 11
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#define LEN 24
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#define WID 80
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#define HLEN (LEN/2)
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#define HWID (WID/2)
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#define ITEMS_COUNT 26
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#define randint(a,b) ((a)+(rand()%((b+1)-(a))))
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#ifdef Plan9
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int usleep(long usec) {
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int second = usec/1000000;
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long nano = usec*1000 - second*1000000;
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struct timespec sleepy = {0};
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sleepy.tv_sec = second;
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sleepy.tv_nsec = nano;
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nanosleep(&sleepy, (struct timespec *) NULL);
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return 0;
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}
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#endif
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// 12 lines of water
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// 80 columns
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enum {ROCK=0,PAPER,SCISSOR,MAGIC};
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chtype colors[3]={0};
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long score=0;
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FILE* scorefile;
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int input;
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typedef struct item{
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byte type;
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float y,x;
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float angle;
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float vy,vx;
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bool player;
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struct item *last_collision;//so they don't stick together
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}item;
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item items[ITEMS_COUNT];
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char msg[150]={0};
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byte msg_show=0;
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void filled_rect(byte sy,byte sx,byte ey,byte ex){
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byte y,x;
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for(y=sy;y<ey;++y)
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for(x=sx;x<ex;++x)
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mvaddch(y,x,' ');
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}
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void magenta_border(void){
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byte y,x;
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for(y=0;y<LEN;++y){
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mvaddch(y,WID-1,' '|A_STANDOUT|colors[2]);
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mvaddch(y,0,' '|A_STANDOUT|colors[2]);
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}
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for(x=0;x<WID;++x){
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mvaddch(LEN-1,x,' '|A_STANDOUT|colors[2]);
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mvaddch(0,x,' '|A_STANDOUT|colors[2]);
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}
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}
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void add_random_angle(item *a){
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a->angle+=((rand()%200)-100)*0.01;
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a->vy=sin(a->angle)/2;
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a->vx=cos(a->angle);
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}
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void fill_items(){
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item *a=NULL;
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for(byte i=0;i<ITEMS_COUNT;++i){
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a=items+i;
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/*a->y=(float)(LEN*i/ITEMS_COUNT);
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a->x=(float)(WID*i/ITEMS_COUNT);*/
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a->y=rand()%LEN;
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a->x=rand()%WID;
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a->angle=(rand()%4)*(6.28/4);
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a->vy=sin(a->angle);
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a->vx=cos(a->angle);
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a->type=i%3;
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if(i<1){
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a->type=MAGIC;
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}
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a->player=0;
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a->last_collision=NULL;
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}
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}
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void move_item(item *a){
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bool bounce;
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bounce=0;
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//bounce when hitting the borders, and don't get stuck there
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if( a->x<0 || (int)a->x>=WID-1 || ((int)a->x==13 && a->y<=7 ) ){
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a->angle =M_PI- a->angle;
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a->vy=sin(a->angle);
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a->vx=cos(a->angle);
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bounce=1;
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}
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if( a->y <0 || (int)a->y >= LEN-1 || (a->x<=13 && (int)a->y==7)){
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a->angle =0- a->angle;
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a->vy=sin(a->angle);
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a->vx=cos(a->angle);
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bounce=1;
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}
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if(a->x<0){//these are for getting unstuck
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a->x=1;
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}
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if(a->y<0){
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a->y=1;
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}
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if(a->x>=WID){
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a->x=WID-1;
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}
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if(a->y>=LEN){
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a->y=LEN-1;
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}
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if((int)a->x==13 && a->y<7){
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a->x=14;
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}
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if(a->x<=13 && (int)a->y==7){
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a->y=8;
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}
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while(a->angle<0){//preventing overflow
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a->angle +=M_PI*2;
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}
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//move
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a->x+=a->vx;
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a->y+=a->vy;
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if(bounce && a->x>=WID-1)//getting unstuck
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a->x=WID-1;
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if(bounce && a->y>=LEN-1)
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a->y=LEN-1;
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if(bounce){//bounce in a slightly different direction than it should be
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a->angle +=randint(-1,1)*0.1;
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}
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if(a->x<13 && a->y<7){// don't go into the logo area
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if(13 - a->x < 7 - a->y){
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a->y=8;
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}
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else{
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a->x=14;
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}
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}
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}
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void swap_items(item *a, item *b){
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item s= *a;
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*a=*b;
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*b=s;
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}
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void sort_items(){
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byte pos=0;//sort for y
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while(pos<ITEMS_COUNT){
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if(pos==0 || items[pos].y > items[pos-1].y || ((int) items[pos].y == (int) items[pos-1].y) && (items[pos].x > items[pos-1].x)){
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pos+=1;
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}
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else{
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swap_items(&items[pos],&items[pos-1]);
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}
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}
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}
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void guide_item(item *a, int input){
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if( (input=='k' || (input==KEY_UP||input=='w'))){
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a->vy=-1;
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a->vx=0;
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}
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if( (input=='j' || (input==KEY_DOWN||input=='s'))){
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a->vy=1;
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a->vx=0;
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}
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if( (input=='h' || (input==KEY_LEFT||input=='a'))){
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a->vy=0;
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a->vx=-1;
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}
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if( (input=='l' || (input==KEY_RIGHT||input=='d'))){
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a->vy=0;
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a->vx=1;
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}
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if( input=='y'){//intended behavior, moves faster diagonally. legit "cheating"
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a->vy=-1;
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a->vx=-1;
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}
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if( input=='u'){
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a->vy=-1;
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a->vx=1;
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}
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if(input=='b'){
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a->vy=1;
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a->vx=-1;
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}
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if(input=='n'){
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a->vy=1;
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a->vx=1;
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}
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}
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void collide(item *a, item *b){
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if(a==b){
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printf("RIIIIDII");
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}
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if(a->last_collision==b){
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return;
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}
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if(a->player || b->player){
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if(a->type!=b->type){
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score+=47;
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}
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}
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float svy=a->vy;
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float svx=a->vx;
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float sangle=a->angle;
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a->vy=b->vy;
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a->vx=b->vx;
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a->angle=b->angle;
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b->vy=svy;
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b->vx=svx;
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b->angle=sangle;
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add_random_angle(a);
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add_random_angle(b);
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a->last_collision=b;
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b->last_collision=a;
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if(a->type==MAGIC){
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if(b->type==SCISSOR){
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b->type=PAPER;
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b->player=0;
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}
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else if(b->type==ROCK){
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b->type=SCISSOR;
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}
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else if(b->type==PAPER){
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b->type=ROCK;
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}
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}
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else if(a->type==ROCK){
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if(b->type==SCISSOR){
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b->type=ROCK;
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b->player=0;
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}
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else if(b->type==PAPER){
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a->type=PAPER;
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}
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}
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else if(a->type==PAPER){
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if(b->type==ROCK){
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b->type=PAPER;
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}
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else if(b->type==SCISSOR){
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a->type=SCISSOR;
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}
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}
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else if(a->type==SCISSOR){
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if(b->type==PAPER){
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b->type=SCISSOR;
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}
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else if(b->type==ROCK){
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a->type=ROCK;
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a->player=0;
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}
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}
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}
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void collisions(){
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item *a,*b;
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for(byte i=0;i<ITEMS_COUNT;++i){
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a=&items[i];
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b=a->last_collision;
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/*if(b && fabs(a->y-b->y)<3 && fabs(a->x-b->x)<3){
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a->last_collision=NULL;
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}*/
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for(byte j=i+1;j<ITEMS_COUNT;++j){
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b=&items[j];
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if(fabs(a->y-b->y)<1.5 && fabs(a->x-b->x)<1.5){
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collide(a,b);
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}
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}
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}
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}
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void mechanics(){
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collisions();
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static byte slow_motion=0;
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slow_motion=(slow_motion+1)%1;
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for(byte i=0;i<ITEMS_COUNT;++i){
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if(slow_motion==0 || items[i].player){
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move_item(&items[i]);
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}
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}
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collisions();
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}
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void star_line(byte y){
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for(byte x=1;x<WID-1;++x)
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mvaddch(y,x,'.');
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}
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void draw_item(item a){
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chtype shape;
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switch(a.type){
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case ROCK:
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shape='O'|colors[0];
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break;
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case PAPER:
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shape='#'|A_BOLD;
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break;
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case SCISSOR:
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shape='>'|colors[1];
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break;
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case MAGIC:
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shape='?'|A_BOLD|colors[2];
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break;
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default:
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printf("ASDAFARHGRHETHTHDHDFG");
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}
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if(a.player){
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shape|=A_STANDOUT;
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}
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mvaddch((int) a.y,(int)a.x,shape);
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}
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void find_scissor(){
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item *a=NULL;
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item *make_player=NULL;
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for(byte i=0;i<ITEMS_COUNT;++i){
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a=items+i;
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if(a->type==SCISSOR){
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make_player=a;
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}
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if(a->player){
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return;
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}
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}
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if(make_player){
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make_player->player=1;
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}
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}
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void logo(){
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mvaddstr(0,0," ");
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mvaddstr(1,0," _ ");
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mvaddstr(2,0,"(_' ");
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mvaddstr(3,0,"._)CISSOR");
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}
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void draw(){
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logo();
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mvprintw(5,0,"Score: %ld",score);
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for(byte i=0;i<ITEMS_COUNT;++i){
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draw_item(items[i]);
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}
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if(msg_show){
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--msg_show;
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mvaddstr(LEN-1,0,msg);
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}
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}
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byte save_score(void){
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return fallback_to_home("scissor_scores",score,SAVE_TO_NUM);
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}
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void show_scores(byte playerrank){
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filled_rect(0,0,LEN,WID);
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magenta_border();
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if(playerrank==FOPEN_FAIL){
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mvaddstr(1,0,"Could not open score file.");
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mvprintw(2,0,"However, your score is %ld.",score);
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refresh();
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return;
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}
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if(playerrank == 0){
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char formername[60]={0};
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long formerscore=0;
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rewind(score_file);
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fscanf(score_file,"%*s : %*d");
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if ( fscanf(score_file,"%s : %ld",formername,&formerscore)==2 && formerscore>0){
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byte a = (LEN-9)/2;
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star_line(1);
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star_line(LEN-2);
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mvaddstr(1,WID/2-8,"CONGRATULATIONS!!");
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mvprintw(a+1,HWID-10," _____You beat the");
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mvprintw(a+2,HWID-10," .' | previous");
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mvprintw(a+3,HWID-10," .' | record");
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mvprintw(a+4,HWID-10," | .| | of");
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mvprintw(a+5,HWID-10," |.' | |%11ld",formerscore);
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mvprintw(a+6,HWID-10," | | held by");
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mvprintw(a+7,HWID-10," ___| |___%7s!",formername);
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mvprintw(a+8,HWID-10," | |");
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mvprintw(a+9,HWID-10," |____________|");
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mvprintw(LEN-3,HWID-11,"Press a key to continue");
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refresh();
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do{
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input=getch();
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}while((input==KEY_UP||input=='w') || (input==KEY_DOWN||input=='s'));
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filled_rect(0,0,LEN,WID);
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magenta_border();
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}
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}
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//scorefile is still open with w+
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char pname[60] = {0};
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long pscore=0;
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byte rank=0;
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rewind(score_file);
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mvaddstr(1,WID/2-4,"HIGH SCORES");
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while( rank<SAVE_TO_NUM && fscanf(score_file,"%s : %ld\n",pname,&pscore) == 2){
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star_line(2+2*rank);
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move(2+2*rank,1);
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if(rank == playerrank)
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printw(">>>");
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printw("%s",pname);
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mvprintw(2+2*rank,WID-1-digit_count(pscore),"%ld",pscore);
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++rank;
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}
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refresh();
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}
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void help(void){
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nocbreak();
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cbreak();
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filled_rect(0,0,LEN,WID);
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magenta_border();
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mvaddstr(1,WID/2-4,"GAMEPLAY");
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mvprintw(3,1,"This is rock-paper-scissor game evolved to a");
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mvprintw(4,1,"super-hyper-great live action strategy game.");
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mvprintw(5,1,"You have extra lives as long as there are scissors");
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mvprintw(6,1,"on screen. Hit and dodge rocks and papers and manage");
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mvprintw(7,1,"their populations. The more you hit, the more you win.");
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mvprintw(8,1,"Patience and vigilance could lead to very high scores.");
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refresh();
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getch();
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halfdelay(1);
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}
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void sigint_handler(int x){
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endwin();
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puts("Quit.");
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exit(x);
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}
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int avoid_accidental_pass(){
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int input;
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Again:
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input=getch();
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if( input==ERR){
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goto Again;
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}
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if( (input=='k' || (input==KEY_UP||input=='w'))){
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goto Again;
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}
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else if( (input=='j' || (input==KEY_DOWN||input=='s')) ){
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goto Again;
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}
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else if( (input=='h' || (input==KEY_LEFT||input=='a'))){
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goto Again;
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}
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else if( (input=='l' || (input==KEY_RIGHT||input=='d'))){
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goto Again;
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}
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return input;
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}
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int main(int argc,char** argv){
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if(argc>1){
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printf("This game doesn't take arguments");
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}
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signal(SIGINT,sigint_handler);
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initscr();
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noecho();
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cbreak();
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keypad(stdscr,1);
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srand(time(NULL)%UINT_MAX);
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if(has_colors()){
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start_color();
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init_pair(1,COLOR_RED,COLOR_BLACK);
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init_pair(2,COLOR_YELLOW,COLOR_BLACK);
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init_pair(3,COLOR_MAGENTA,COLOR_BLACK);
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for(byte b=0;b<3;++b)
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colors[b]=COLOR_PAIR(b+1);
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}
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Start:
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erase();
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halfdelay(1);
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curs_set(0);
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score=0;
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msg_show=0;
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fill_items();
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byte found_player=0;
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while(1){
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erase();
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draw();
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refresh();
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input=getch();
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if(input=='?' || input==KEY_F(1))
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help();
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if(input=='p'){
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nocbreak();
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cbreak();
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erase();
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logo();
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attron(A_BOLD);
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addstr("\n PAUSED");
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attroff(A_BOLD);
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refresh();
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getch();
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halfdelay(1);
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}
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if(input=='q'){
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break;
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}
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find_scissor();
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found_player=0;
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for(int i=0;i<ITEMS_COUNT;i++){
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if((items+i)->type==SCISSOR && !(rand()%2)){
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guide_item(items+i,input);
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}
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if((items+i)->player){
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guide_item((items+i),input);
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found_player=1;
|
|
break;
|
|
}
|
|
}
|
|
if(!found_player){
|
|
break;
|
|
}
|
|
if(input==27){
|
|
break;
|
|
}
|
|
if(input!=ERR){
|
|
usleep(100000);
|
|
flushinp();
|
|
}
|
|
mechanics();
|
|
}
|
|
|
|
flushinp();
|
|
nocbreak();
|
|
cbreak();
|
|
draw();
|
|
refresh();
|
|
move(LEN-1,0);
|
|
printw("You have lost The Game. Press a key to contintue.");
|
|
refresh();
|
|
avoid_accidental_pass();
|
|
curs_set(1);
|
|
show_scores(save_score());
|
|
attron(colors[2]|A_STANDOUT);
|
|
mvprintw(LEN-1,HWID-11,"Wanna play again? (y/n)");
|
|
attroff(colors[2]|A_STANDOUT);
|
|
input=avoid_accidental_pass();
|
|
if(input!='q' && input!='n' && input!='N')
|
|
goto Start;
|
|
endwin();
|
|
return 0;
|
|
}
|