Use a prime number for the number of random samples in sphere_spin

This commit is contained in:
Zachary D. Rowitsch
2020-12-18 23:11:34 -05:00
parent 905db5f871
commit 49a1b9372a

@ -81,7 +81,7 @@ int main(void) {
TUPLES_init_vector(&v2, 0, 3, 0);
LIGHTS_Light* light = LIGHTS_new_arealight(&light_position, &v1, 8, &v2, 8, &light_color);
SEQUENCES_Sequence* seq = SEQUENCES_new_random(2048);
SEQUENCES_Sequence* seq = SEQUENCES_new_random(4093);
LIGHTS_set_jitter_on_area_light(light, seq);
SEQUENCES_delete(seq);