Use a prime number for the number of random samples in sphere_spin
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@ -81,7 +81,7 @@ int main(void) {
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TUPLES_init_vector(&v2, 0, 3, 0);
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LIGHTS_Light* light = LIGHTS_new_arealight(&light_position, &v1, 8, &v2, 8, &light_color);
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SEQUENCES_Sequence* seq = SEQUENCES_new_random(2048);
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SEQUENCES_Sequence* seq = SEQUENCES_new_random(4093);
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LIGHTS_set_jitter_on_area_light(light, seq);
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SEQUENCES_delete(seq);
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