raytracer-c/demo/random_spheres.c

122 lines
4.8 KiB
C

#include "logger.h"
#include "canvas.h"
#include "exceptions.h"
#include "ray.h"
#include <stdio.h>
#include <sphere.h>
#include <plane.h>
#include <camera.h>
#include "pattern.h"
#include <math.h>
CEXCEPTION_T global_exception;
void build_sphere_at(WORLD_World* world, double x, double z) {
SPHERE_Sphere* s = SPHERE_new();
double scale_d = UTILITIES_random_double(0.1, .5);
MATRIX_Matrix* scale = MATRIX_new_scaling(scale_d, scale_d, scale_d);
double jitter_x = UTILITIES_random_double(-0.5, 0.5);
double jitter_z = UTILITIES_random_double(-0.5, 0.5);
x += jitter_x;
z += jitter_z;
MATRIX_Matrix* translation = MATRIX_new_translation(x, scale_d, z);
MATRIX_Matrix* transform = MATRIX_multiply_many(translation, scale);
SPHERE_set_transform(s, transform);
MATERIAL_Material* material = MATERIAL_new();
TUPLES_init_color(&material->color,
UTILITIES_random_double(0, 1),
UTILITIES_random_double(0, 1),
UTILITIES_random_double(0, 1)
);
material->reflective = UTILITIES_random_double(0, 1);
material->refractive_index = 1.5;
material->transparency = UTILITIES_random_double(0, 1);
SPHERE_set_material(s, material);
WORLD_add_object(world, s);
MATRIX_delete_all(scale, translation, transform);
MATERIAL_delete(material);
}
void build_world(WORLD_World* world) {
TUPLES_Color red, green, blue;
TUPLES_init_color(&red, 1, 0, 0);
TUPLES_init_color(&green, 0, 1, 0);
TUPLES_init_color(&blue, 0, 0, 1);
PLANE_Plane* floor = PLANE_new();
WORLD_add_object(world, floor);
MATERIAL_Material* material = MATERIAL_new();
material->specular = 0;
PATTERN_Pattern* floor_pattern = PATTERN_new_stripe(&red, &green);
MATRIX_Matrix* pattern_transform = MATRIX_new_rotation_y(-M_PI / 5);
PATTERN_set_transform(floor_pattern, pattern_transform);
MATRIX_delete(pattern_transform);
MATERIAL_set_pattern(material, floor_pattern);
PATTERN_delete(floor_pattern);
PLANE_set_material(floor, material);
MATERIAL_delete(material);
for (int i=-10; i < 10; i+=2) {
for (int j=-1; j < 30; j+=2) {
build_sphere_at(world, i, j);
}
}
}
int main(void) {
srand(3);
Try {
LOGGER_log(LOGGER_INFO, "Building world...\n");
TUPLES_Point* light_position = TUPLES_new_point(-10, 10, -10);
TUPLES_Color* light_color = TUPLES_new_color(1, 1, 1);
LIGHTS_Light* light = LIGHTS_new_pointlight(light_position, light_color);
TUPLES_delete_all(light_position, light_color);
CAMERA_Camera* camera = CAMERA_new(1920, 1080, M_PI / 3.0);
TUPLES_Point* from = TUPLES_new_point(0, 3.5, -5);
TUPLES_Point* to = TUPLES_new_point(0, 1.5, 0);
TUPLES_Vector* up = TUPLES_new_vector(0, 1, 0);
MATRIX_Matrix* camera_transform = CAMERA_view_transform(from, to, up);
CAMERA_set_transform(camera, camera_transform);
TUPLES_delete_all(from, to, up);
MATRIX_delete(camera_transform);
WORLD_World* world = WORLD_new(light);
UTILITIES_Timer* build_timer = UTILITIES_Timer_start();
build_world(world);
UTILITIES_Timer_Results build_results = UTILITIES_Timer_stop(build_timer);
LOGGER_log(LOGGER_INFO, "Wall: %.2f User: %.2f System: %.2f\n", build_results.wall_time_seconds,
build_results.user_time_seconds, build_results.system_time_seconds);
LOGGER_log(LOGGER_INFO, "Rendering...\n");
UTILITIES_Timer* render_timer = UTILITIES_Timer_start();
CANVAS_Canvas* canvas = CAMERA_render(camera, world);
UTILITIES_Timer_Results render_results = UTILITIES_Timer_stop(render_timer);
char *filename = "random_spheres.ppm";
LOGGER_log(LOGGER_INFO, "Writing file %s...\n", filename);
CANVAS_write_to_file(canvas, filename);
LOGGER_log(LOGGER_INFO, "Cleaning up...\n");
WORLD_delete_all_objects(world);
WORLD_delete(world);
LIGHTS_delete(light);
CAMERA_delete(camera);
CANVAS_delete(canvas);
LOGGER_log(LOGGER_INFO, "Wall: %.2f User: %.2f System: %.2f\n", render_results.wall_time_seconds,
render_results.user_time_seconds, render_results.system_time_seconds);
} Catch(global_exception) {
if (global_exception == E_MALLOC_FAILED)
printf("Malloc failed. Exiting\n");
else if (global_exception == E_FILE_FAILED)
printf("Failed to open test.ppm\n");
else
printf("Unknown exception %i occurred\n", global_exception);
}
return 0;
}