raytracer-c/demo
2023-04-07 20:17:59 -04:00
..
CMakeLists.txt add a texture_mapping demo that uses a skybox 2020-11-05 21:53:47 -05:00
csg.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
parabola.c Rename the global exception var to something else to satisfy the static analyzer :( 2020-10-10 09:49:11 -04:00
phong_render_sphere.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
phong_render_three_spheres_and_plane.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
phong_render_three_spheres_and_striped_plane.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
phong_render_three_spheres.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
random_spheres.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
reflection.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
refraction_cube.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
refraction_cylinder.c Add area lights to shading calculation, refactor pointlight to be simple case of arealight instead of it's own struct 2020-10-21 23:59:57 -04:00
refraction.c Add a blend pattern that maps to two individual patterns 2020-11-11 23:49:31 -05:00
render_obj.c Add cylinder, use nicer api in test 2023-04-07 20:17:59 -04:00
sphere_shadow.c Rename the global exception var to something else to satisfy the static analyzer :( 2020-10-10 09:49:11 -04:00
sphere_spin.c Use a prime number for the number of random samples in sphere_spin 2020-12-18 23:12:07 -05:00
texture_map.c add a texture_mapping demo that uses a skybox 2020-11-05 21:53:47 -05:00