raytracer-c/demo/sphere_spin.c

145 lines
6.1 KiB
C

#include "logger.h"
#include "canvas.h"
#include "exceptions.h"
#include "ray.h"
#include <stdio.h>
#include <sphere.h>
#include <cube.h>
#include <plane.h>
#include <camera.h>
#include "pattern.h"
#include <math.h>
#include <assert.h>
CEXCEPTION_T global_exception;
void build_world(WORLD_World* world) {
TUPLES_Color red, green, blue, white, black;
TUPLES_init_color(&red, 1, 0, 0);
TUPLES_init_color(&green, 0, 1, 0);
TUPLES_init_color(&blue, 0, 0, 1);
TUPLES_init_color(&black, 0, 0, 0);
TUPLES_init_color(&white, 1, 1, 1);
PLANE_Plane* floor = PLANE_new();
WORLD_add_object(world, floor);
MATERIAL_Material* material = MATERIAL_new();
material->specular = 0;
PATTERN_Pattern* floor_pattern = PATTERN_new_checkers(&red, &green);
MATRIX_Matrix* pattern_transform = MATRIX_new_rotation_y(-M_PI / 5);
PATTERN_set_transform(floor_pattern, pattern_transform);
MATRIX_delete(pattern_transform);
MATERIAL_set_pattern(material, floor_pattern);
PATTERN_delete(floor_pattern);
PLANE_set_material(floor, material);
MATERIAL_delete(material);
SPHERE_Sphere* middle = SPHERE_new();
WORLD_add_object(world, middle);
MATRIX_Matrix* middle_transform = MATRIX_new_translation(-0.5, 1, 0.5);
SPHERE_set_transform(middle, middle_transform);
MATRIX_delete(middle_transform);
/*
MATERIAL_Material* middle_material = MATERIAL_new();
middle_material->ambient = 0;
middle_material->diffuse = 0;
middle_material->refractive_index = 1.5;
middle_material->refractive_index = 1.20;
middle_material->refractive_index = 1.10;
middle_material->transparency = 1.0;
middle_material->reflective = 1.0;
middle_material->shadow_calc = true;
SPHERE_set_material(middle, middle_material);
MATERIAL_delete(middle_material);
*/
UV_Pattern *checkers = UV_PATTERN_new_checkers(16, 16, &white, &black);
PATTERN_Pattern *p = PATTERN_new_map(checkers, &UV_PATTERN_spherical_map);
MATERIAL_set_pattern(SPHERE_get_material(middle), p);
PATTERN_delete(p);
UV_PATTERN_delete(checkers);
}
void generate_coordinates(TUPLES_Point* dest, double t) {
assert(dest);
assert(t > 0 || double_equal(t, 0));
assert(t <= M_2_PI);
//double y = 1.75;
double y = 2.75;
double x = 5 * cos(t) - 2.5;
double z = 5 * sin(2 * t);
TUPLES_init_point(dest, x, y, z);
}
int main(void) {
Try {
LOGGER_log(LOGGER_INFO, "Building world...\n");
TUPLES_Point light_position;
TUPLES_init_point(&light_position, -10, 10, -10);
TUPLES_Color light_color;
TUPLES_init_color(&light_color, 1, 1, 1);
TUPLES_Vector v1, v2;
TUPLES_init_vector(&v1, 4, 0, 0);
TUPLES_init_vector(&v2, 0, 3, 0);
LIGHTS_Light* light = LIGHTS_new_arealight(&light_position, &v1, 8, &v2, 8, &light_color);
SEQUENCES_Sequence* seq = SEQUENCES_new_random(4093);
LIGHTS_set_jitter_on_area_light(light, seq);
SEQUENCES_delete(seq);
WORLD_World* world = WORLD_new((LIGHTS_Light*)light);
build_world(world);
double fps = 30;
double length_in_seconds = 30;
double total_frames = fps * length_in_seconds;
double t_per_frame = (2*M_PI) / total_frames;
unsigned int frame = 0;
UTILITIES_Timer* render_timer = UTILITIES_Timer_start();
for (double t = 0; t < 2 * M_PI; t += t_per_frame) {
UTILITIES_Timer* frame_timer = UTILITIES_Timer_start();
// CAMERA_Camera* camera = CAMERA_new(320, 240, M_PI / 3.0);
CAMERA_Camera* camera = CAMERA_new(1920, 1080, M_PI / 3.0);
//CAMERA_Camera* camera = CAMERA_new(3840, 2160, M_PI / 3.0);
TUPLES_Point from;
generate_coordinates(&from, t);
TUPLES_Point* to = TUPLES_new_point(0, 1, 0);
TUPLES_Vector* up = TUPLES_new_vector(0, 1, 0);
MATRIX_Matrix* camera_transform = CAMERA_view_transform(&from, to, up);
CAMERA_set_transform(camera, camera_transform);
TUPLES_delete_all(to, up);
MATRIX_delete(camera_transform);
LOGGER_log(LOGGER_INFO, "Rendering...\n");
CANVAS_Canvas* canvas = CAMERA_render(camera, world);
const char *filename_template = "sphere_spin_%03u.ppm";
char* filename = NULL;
Sasprintf(filename, filename_template, frame);
LOGGER_log(LOGGER_INFO, "Writing file %s...\n", filename);
CANVAS_write_to_file(canvas, filename);
LOGGER_log(LOGGER_INFO, "Cleaning up...\n");
CAMERA_delete(camera);
CANVAS_delete(canvas);
frame++;
UTILITIES_Timer_Results frame_results = UTILITIES_Timer_stop(frame_timer);
LOGGER_log(LOGGER_INFO, "Last frame - Wall: %.2f User: %.2f System: %.2f\n", frame_results.wall_time_seconds,
frame_results.user_time_seconds, frame_results.system_time_seconds);
}
UTILITIES_Timer_Results render_results = UTILITIES_Timer_stop(render_timer);
LOGGER_log(LOGGER_INFO, "Wall: %.2f User: %.2f System: %.2f\n", render_results.wall_time_seconds,
render_results.user_time_seconds, render_results.system_time_seconds);
WORLD_delete_all_objects(world);
WORLD_delete(world);
LIGHTS_delete(light);
} Catch(global_exception) {
if (global_exception == E_MALLOC_FAILED)
printf("Malloc failed. Exiting\n");
else if (global_exception == E_FILE_FAILED)
printf("Failed to open test.ppm\n");
else
printf("Unknown exception %i occurred\n", global_exception);
}
return 0;
}